Cronologia Commit

Autore SHA1 Messaggio Data
  nmlgc c4af41ba27 render: Skip UV check when software-rendering untextured quads 2 giorni fa
  Brenton Bostick abab2f1181 make sure #endif comment matches the macro name 1 mese fa
  Sam Lantinga 3ec7fc8f59 SDL_CreateGPURenderState() doesn't modify the createinfo parameter 2 mesi fa
  Sam Lantinga 80c6a5f8d9 Updated copyright for 2026 2 mesi fa
  Ryan C. Gordon b3cdeb942a opengl: default to vsync=0 everywhere. 3 mesi fa
  Sam Lantinga c61497b744 Account for indexed formats when matching texture formats 3 mesi fa
  Sam Lantinga 33c70af2f8 Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures 4 mesi fa
  Sam Lantinga 524739900a Fixed potential double-free when creating a renderer (thanks @Sackzement!) 4 mesi fa
  Sam Lantinga 0ea20a5f86 Fix NULL pointer dereference in SDL_RenderGeometryRaw with NPOT textures (thanks @bleeqer!) 5 mesi fa
  nmlgc 2ffabb5150 render: Fix texture format selection for color-keyed indexed surfaces 5 mesi fa
  Sam Lantinga 015cc6aa6c Fixed accidentally using INDEX8 textures for RGB24 surfaces 5 mesi fa
  Sam Lantinga d7ad47e2ca Added SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN 5 mesi fa
  Sam Lantinga 513de0f0ec Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 5 mesi fa
  Sam Lantinga 480f069cec Copy the palette instead of referencing it when creating a texture 5 mesi fa
  Sam Lantinga 9d635fe641 Flush rendering if a texture palette is in use when destroyed 5 mesi fa
  Sam Lantinga 84b0565096 Fixed potential memory leak 5 mesi fa
  Sam Lantinga 3316dde0c2 Improved error information when renderer creation fails 5 mesi fa
  Sam Lantinga b92557c0b7 Made error message consistent between SDL_SetSurfacePalette() and SDL_SetTexturePalette() 5 mesi fa
  Sam Lantinga 134b47730b Added support for linear and pixel art scaling for palettized textures 5 mesi fa
  Sam Lantinga 1cda789a37 render: Default to primary display in SDL_CalculateSimulatedVSyncInterval if window is not set 5 mesi fa
  Sam Lantinga 0cab3521f1 render: Fix asserts from null window usage in SDL_CreateRendererWithProperties 5 mesi fa
  Sam Lantinga 32668c4ddd Palettized textures will always use SDL_SCALEMODE_NEAREST. 5 mesi fa
  Sam Lantinga a864dcac25 Added support for using the GPU renderer as an offscreen renderer 5 mesi fa
  Sam Lantinga fe3b399b7e Added support for P010 pixel format in SDL_UpdateNVTexture() 5 mesi fa
  Sam Lantinga b65590159b Each application palette corresponds to one hardware palette 5 mesi fa
  Sam Lantinga 5622eef5a8 Fixed memory leak if requested renderer isn't available 5 mesi fa
  Sam Lantinga 2a01e12d34 Simplify palette code 6 mesi fa
  Sam Lantinga 7dcc09986d Test changing the palette for a single texture 6 mesi fa
  Sam Lantinga 264b436dba Fixed changing palettes while rendering is in flight 6 mesi fa
  Sam Lantinga 0b4b254a53 Added support for textures with palettes 6 mesi fa