Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 4f55271571 Removed temporary memory from the API hai 1 ano
  Sam Lantinga 54366181c3 Rename functions in SDL_system.h to match SDL 3.0 naming convention hai 1 ano
  Ryan C. Gordon 38f0214e8a audio: Refer to audio devices to "playback" and "recording". hai 1 ano
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags hai 1 ano
  SDL Wiki Bot d42d661498 Sync SDL3 wiki -> header hai 1 ano
  Ryan C. Gordon 98e9f361a8 winrt: Remove SDL_WinRTGetFSPathUNICODE, rename SDL_WinRTGetFSPathUTF8. hai 1 ano
  Ryan C. Gordon fc7afa9cbf rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon f32575dfab docs: Convert everything to Unix-style endlines. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 60127460b0 Sync SDL3 wiki -> header %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 22c69bccdf Displays are now referenced by instance ID instead of index %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga e83c54f271 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 7b50bae524 Renamed SDL events for clarity %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h %!s(int64=3) %!d(string=hai) anos
  Daniel Gibson ab554c8392 Update doc/README-* for header-only SDL_main %!s(int64=3) %!d(string=hai) anos
  Daniel Gibson 28b93451dc Make WinRT's SDL_main header-only %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga a635a485bc Re-added WinRT support until we're sure that it's no longer being used %!s(int64=3) %!d(string=hai) anos
  Ozkan Sezer dc2a3e06e9 removed WinRT support. %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 8695d982d2 README-winrt.md: Updates for newer build details. %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 178c95f82c README-winrt.md: Cleaned up sample code %!s(int64=4) %!d(string=hai) anos
  Ethan Lee 225ae6909e Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects %!s(int64=6) %!d(string=hai) anos
  Ryan C. Gordon 351d6d4784 audio: Port WASAPI to WinRT, remove XAudio2 backend. %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga 14452e9550 Fixed typos (thanks Martin!) %!s(int64=8) %!d(string=hai) anos
  David Ludwig e365968a4c WinRT: minor formatting tweak in README-winrt %!s(int64=8) %!d(string=hai) anos
  David Ludwig f57ef6ff97 WinRT: noted UWP's inability to work with some game controllers %!s(int64=8) %!d(string=hai) anos