Commit History

Author SHA1 Message Date
  Sam Lantinga 058781f514 Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains 1 year ago
  Sam Lantinga a38cd7a067 Added checks for GameInput.h to the build system 1 year ago
  Anonymous Maarten 68fb07787b cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) 1 year ago
  Sam Lantinga 89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() 1 year ago
  Sam Lantinga b1b4638cac Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan. 1 year ago
  Ozkan Sezer 2b374e6c0f check dxgi1_6.h before enabling sdr/hdr code in SDL_windowsmodes.c 1 year ago
  Anonymous Maarten ddb826d1a0 VC+d3d12: spread test for __has_include and d3d12.h test over multiple lines 1 year ago
  Anonymous Maarten 4fa5006247 VC+d3d12: use __has_include to detect presence of d3d12 ehaders 1 year ago
  Ryan C. Gordon a5c892d2c3 stdlib: Improve Unicode support and consistency in string comparison functions. 2 years ago
  Frank Praznik a6fbf0488c Add time and realtime clock functions 2 years ago
  Sam Lantinga db0c1d7aeb Added portable file and directory operations (thanks @icculus!) 2 years ago
  Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes. 2 years ago
  Sam Lantinga b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio 2 years ago
  Ryan C. Gordon 7191a97fe3 camera: Windows support, through the Media Foundation API! 2 years ago
  Ryan C. Gordon cb10c80aaf camera: Reworked to operate with a driver interface, like other subsystems. 2 years ago
  Ryan C. Gordon 7ae955ce68 camera: Renamed everything from "video capture" to "camera", wired to CMake. 2 years ago
  Sam Lantinga fee140bdfe Added the option for GameInput support to the Win32 SDL build 2 years ago
  Sam Lantinga 7ed1f3554d Define HAVE_LIBC for the platforms with a C library 2 years ago
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 years ago
  Sam Lantinga 5e70ee29cc Build SDL with the static C runtime on Visual Studio 2 years ago
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions 2 years ago
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2 years ago
  Anonymous Maarten 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 2 years ago
  Ryan C. Gordon e474047ff8 rwlock: Added SDL_rwlock API for shared locks. 2 years ago
  Anonymous Maarten 4681240241 cmake: Detect AVX + allow build system to disable Intel intrinsics 3 years ago
  Sam Lantinga fde78d12f2 Updated copyright for 2023 3 years ago
  Anonymous Maarten f91a747549 include: SDL_dynapi.h depends on platform defines 3 years ago
  Sam Lantinga 63724c113b Removed the vi format comments from the source 3 years ago
  Sam Lantinga c2ce44bead More cleanup for #6619 3 years ago
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 years ago