Sam Lantinga
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058781f514
Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains
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1 year ago |
Sam Lantinga
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a38cd7a067
Added checks for GameInput.h to the build system
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1 year ago |
Anonymous Maarten
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68fb07787b
cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12)
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1 year ago |
Sam Lantinga
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89cdadf7c3
Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf()
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1 year ago |
Sam Lantinga
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b1b4638cac
Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan.
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1 year ago |
Ozkan Sezer
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2b374e6c0f
check dxgi1_6.h before enabling sdr/hdr code in SDL_windowsmodes.c
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1 year ago |
Anonymous Maarten
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ddb826d1a0
VC+d3d12: spread test for __has_include and d3d12.h test over multiple lines
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1 year ago |
Anonymous Maarten
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4fa5006247
VC+d3d12: use __has_include to detect presence of d3d12 ehaders
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1 year ago |
Ryan C. Gordon
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a5c892d2c3
stdlib: Improve Unicode support and consistency in string comparison functions.
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2 years ago |
Frank Praznik
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a6fbf0488c
Add time and realtime clock functions
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2 years ago |
Sam Lantinga
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db0c1d7aeb
Added portable file and directory operations (thanks @icculus!)
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2 years ago |
Ryan C. Gordon
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1e8b006d43
stdlib: qsort and bsearch changes.
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2 years ago |
Sam Lantinga
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b9a00aa88e
Fixed building the Vulkan renderer on Windows with Visual Studio
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2 years ago |
Ryan C. Gordon
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7191a97fe3
camera: Windows support, through the Media Foundation API!
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2 years ago |
Ryan C. Gordon
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cb10c80aaf
camera: Reworked to operate with a driver interface, like other subsystems.
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2 years ago |
Ryan C. Gordon
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7ae955ce68
camera: Renamed everything from "video capture" to "camera", wired to CMake.
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2 years ago |
Sam Lantinga
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fee140bdfe
Added the option for GameInput support to the Win32 SDL build
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2 years ago |
Sam Lantinga
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7ed1f3554d
Define HAVE_LIBC for the platforms with a C library
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2 years ago |
Anonymous Maarten
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31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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2 years ago |
Sam Lantinga
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5e70ee29cc
Build SDL with the static C runtime on Visual Studio
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2 years ago |
Sam Lantinga
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f224af5ac5
Updated Haptic API for SDL 3.0 conventions
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2 years ago |
Sam Lantinga
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5b3ee51c6c
Updated copyright for 2024
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2 years ago |
Anonymous Maarten
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6127ac0871
Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h
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2 years ago |
Ryan C. Gordon
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e474047ff8
rwlock: Added SDL_rwlock API for shared locks.
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2 years ago |
Anonymous Maarten
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4681240241
cmake: Detect AVX + allow build system to disable Intel intrinsics
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3 years ago |
Sam Lantinga
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fde78d12f2
Updated copyright for 2023
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3 years ago |
Anonymous Maarten
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f91a747549
include: SDL_dynapi.h depends on platform defines
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3 years ago |
Sam Lantinga
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63724c113b
Removed the vi format comments from the source
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3 years ago |
Sam Lantinga
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c2ce44bead
More cleanup for #6619
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3 years ago |
Sam Lantinga
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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3 years ago |