Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga a38cd7a067 Added checks for GameInput.h to the build system hai 1 ano
  Anonymous Maarten 68fb07787b cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) hai 1 ano
  Sam Lantinga 89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() hai 1 ano
  Ryan C. Gordon a5c892d2c3 stdlib: Improve Unicode support and consistency in string comparison functions. %!s(int64=2) %!d(string=hai) anos
  Daniel Ludwig 4562b41a4d VisualC-GDK: Add missing dialog sources, fix Xbox builds %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga db0c1d7aeb Added portable file and directory operations (thanks @icculus!) %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon cb10c80aaf camera: Reworked to operate with a driver interface, like other subsystems. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 7ae955ce68 camera: Renamed everything from "video capture" to "camera", wired to CMake. %!s(int64=2) %!d(string=hai) anos
  Nikita Krapivin 534f753e20 GameInput backend for SDL (Gamepad-only for now) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7ed1f3554d Define HAVE_LIBC for the platforms with a C library %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h %!s(int64=2) %!d(string=hai) anos
  Nikita Krapivin c886e80675 gdk: Virtual keyboard and text input backend %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon e474047ff8 rwlock: Added SDL_rwlock API for shared locks. %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten 4681240241 cmake: Detect AVX + allow build system to disable Intel intrinsics %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga fde78d12f2 Updated copyright for 2023 %!s(int64=3) %!d(string=hai) anos
  Anonymous Maarten f91a747549 include: SDL_dynapi.h depends on platform defines %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 63724c113b Removed the vi format comments from the source %!s(int64=3) %!d(string=hai) anos
  Caleb Cornett 3ebfb15469 gdk: Add support for building with OpenGL on Xbox %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 63f307fe1f Remove SDL_config.h from the public headers %!s(int64=3) %!d(string=hai) anos