Ryan C. Gordon
|
3bdaf4c611
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
|
%!s(int64=10) %!d(string=hai) anos |
Sam Lantinga
|
42065e785d
Updated copyright to 2016
|
%!s(int64=10) %!d(string=hai) anos |
Philipp Wiesemann
|
72590685c0
Backed out changeset 4ad56dbf4a6f
|
%!s(int64=10) %!d(string=hai) anos |
Ryan C. Gordon
|
73feb8c042
Fixed a compiler warning.
|
%!s(int64=11) %!d(string=hai) anos |
Ryan C. Gordon
|
16f3cbfc02
Cleaned up some compiler warnings.
|
%!s(int64=11) %!d(string=hai) anos |
Edward Rudd
|
73daadb74e
switch to use SDL_PRI* macros for long long formatting everywhere.
|
%!s(int64=11) %!d(string=hai) anos |
Edward Rudd
|
7810d19812
fix incorrect struct member name in test code for wheel direction
|
%!s(int64=11) %!d(string=hai) anos |
Edward Rudd
|
bd4dd2b568
update logging of events in test core
|
%!s(int64=11) %!d(string=hai) anos |
Sam Lantinga
|
6fef39d6b8
Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
|
%!s(int64=11) %!d(string=hai) anos |
Ryan C. Gordon
|
b29740b88f
Merged Ryan's SDL-gui-backend branch.
|
%!s(int64=11) %!d(string=hai) anos |
Ryan C. Gordon
|
8436956711
Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
|
%!s(int64=11) %!d(string=hai) anos |
Ryan C. Gordon
|
b861efde14
Implemented SDL_GetAbsoluteMouseState().
|
%!s(int64=12) %!d(string=hai) anos |
Ryan C. Gordon
|
4ef6eddaf7
Make some printf() calls into SDL_Log() so I can see them on Windows. :)
|
%!s(int64=12) %!d(string=hai) anos |
Ryan C. Gordon
|
b7d2c0e9d6
Implemented SDL_CaptureMouse().
|
%!s(int64=12) %!d(string=hai) anos |
David Ludwig
|
3dcb451f85
Added a README file regarding WinRT support
|
%!s(int64=12) %!d(string=hai) anos |