Francisco Javier Trujillo Mata
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c89357bf60
Fix wrong callback type
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10 months ago |
Sam Lantinga
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3e9e22f17d
Added SDL_SCALEMODE_PIXELART
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1 year ago |
Sam Lantinga
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cb099ebd4f
Make texture scale mode a part of the 2D renderer draw state
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1 year ago |
Sam Lantinga
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f2074d7af3
Updated copyright for 2025
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1 year ago |
Sam Lantinga
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387774ab8a
Build config flags are either defined or undefined, never 0
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1 year ago |
Sam Lantinga
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9ff3446f03
Use SDL_bool instead an int return code in the SDL API
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1 year ago |
Sam Lantinga
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6501e90018
Use C++ style comments consistently in SDL source code
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1 year ago |
Sam Lantinga
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95dd8781ce
Do a full cleanup if renderer creation fails during autodetection
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1 year ago |
Amir
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5db08b86ca
Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]"
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1 year ago |
Sam Lantinga
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9ca1792848
Renamed driverdata to internal
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1 year ago |
Sam Lantinga
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df573391b1
Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED
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1 year ago |
Sam Lantinga
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a0d1445ccb
Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
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1 year ago |
Sam Lantinga
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17520c2e6e
Removed SDL_RendererFlags
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1 year ago |
Sam Lantinga
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598b4e0a1f
Removed the limit on the number of supported renderer texture formats
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1 year ago |
Ryan C. Gordon
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39c8434f5f
render: Manage memory for SDL_Renderer* at higher level.
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1 year ago |
Sam Lantinga
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5fa87e29e7
Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
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1 year ago |
Sam Lantinga
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d0af01e7d4
If the viewport changes the cliprect should be updated
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2 years ago |
Sam Lantinga
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0f973f3eb4
Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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2 years ago |
Ozkan Sezer
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aae2d22852
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2 years ago |
Sam Lantinga
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9e505252c0
Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
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2 years ago |
Sam Lantinga
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ba074acad4
Implemented scRGB colorspace and HDR support on macOS
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2 years ago |
Sam Lantinga
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d4caef5b89
Generalize SDR white level handling into a color scale
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2 years ago |
Sam Lantinga
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89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
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2 years ago |
Sam Lantinga
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aa8f609ff3
Clamp HDR colors to the SDR range for SDR renderers
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2 years ago |
Sam Lantinga
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dacfaa91b4
Make sure to round color values when converting to Uint8
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2 years ago |
Sam Lantinga
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6f443e2aca
Added support for the scRGB colorspace on D3D11 and D3D12
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2 years ago |
Sam Lantinga
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554f0625d3
Renderer colors now have floating point precision
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2 years ago |
Francisco Javier Trujillo Mata
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da8fc70a83
Fixing viewport
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2 years ago |
Francisco Javier Trujillo Mata
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851c1a5e9c
Fix scissor usage
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2 years ago |
Francisco Javier Trujillo Mata
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dc35ee9d54
Fix color
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2 years ago |