Commit History

Author SHA1 Message Date
  Francisco Javier Trujillo Mata c89357bf60 Fix wrong callback type 10 months ago
  Sam Lantinga 3e9e22f17d Added SDL_SCALEMODE_PIXELART 1 year ago
  Sam Lantinga cb099ebd4f Make texture scale mode a part of the 2D renderer draw state 1 year ago
  Sam Lantinga f2074d7af3 Updated copyright for 2025 1 year ago
  Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0 1 year ago
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 year ago
  Sam Lantinga 6501e90018 Use C++ style comments consistently in SDL source code 1 year ago
  Sam Lantinga 95dd8781ce Do a full cleanup if renderer creation fails during autodetection 1 year ago
  Amir 5db08b86ca Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]" 1 year ago
  Sam Lantinga 9ca1792848 Renamed driverdata to internal 1 year ago
  Sam Lantinga df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED 1 year ago
  Sam Lantinga a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName() 1 year ago
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags 1 year ago
  Sam Lantinga 598b4e0a1f Removed the limit on the number of supported renderer texture formats 1 year ago
  Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 year ago
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE 1 year ago
  Sam Lantinga d0af01e7d4 If the viewport changes the cliprect should be updated 2 years ago
  Sam Lantinga 0f973f3eb4 Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers 2 years ago
  Ozkan Sezer aae2d22852 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2 years ago
  Sam Lantinga 9e505252c0 Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC 2 years ago
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS 2 years ago
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale 2 years ago
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 2 years ago
  Sam Lantinga aa8f609ff3 Clamp HDR colors to the SDR range for SDR renderers 2 years ago
  Sam Lantinga dacfaa91b4 Make sure to round color values when converting to Uint8 2 years ago
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 2 years ago
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 2 years ago
  Francisco Javier Trujillo Mata da8fc70a83 Fixing viewport 2 years ago
  Francisco Javier Trujillo Mata 851c1a5e9c Fix scissor usage 2 years ago
  Francisco Javier Trujillo Mata dc35ee9d54 Fix color 2 years ago