Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Sam Lantinga c8f5f6d47a Added SDL_DelayPrecise() 1 yıl önce
  Petar Popovic 020fb6889c Removed unnecessary const-qualifiers in src and test files 1 yıl önce
  Ryan C. Gordon 191f3ecbbc render: Restore previous policy for converting window/render coordinates. 1 yıl önce
  Sam Lantinga 1f3a0d12e6 Made texture size and format public in the API 1 yıl önce
  Ryan C. Gordon 5136b30652 render: SDL_ConvertEventToRenderCoordinates() now handles pen events. 1 yıl önce
  Sam Lantinga 45ad763de5 Disable backface culling and use a constant rectangle winding order. 1 yıl önce
  Ozkan Sezer 5f304b3a47 Fix builed error after commit 0e45b824e34 due to -Wunused-variable 1 yıl önce
  Sam Lantinga 0e45b824e3 renderer: always update the output pixel size at startup 1 yıl önce
  Evan Hemsley 66f6b40c92 Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984) 1 yıl önce
  Ryan C. Gordon 961cd51611 opengl: Removed a FIXME (this is documented as not-thread-safe now. 1 yıl önce
  Ryan C. Gordon 4c48ff51f8 render: SDL_RenderPresent now behaves when a render target is currently set. 1 yıl önce
  Ryan C. Gordon 7a6a0becb8 render: Fixed a FIXME for SDL_SetRenderViewport with a negative size. 1 yıl önce
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. 1 yıl önce
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 1 yıl önce
  Sam Lantinga 7edd43c276 Don't define render_drivers if SDL_RENDER_DISABLED is set 1 yıl önce
  Sam Lantinga 4d135fb696 Fixed color scale when rendering to an sRGB render target 1 yıl önce
  Sam Lantinga 92255d36d4 We already have functions for converting between sRGB and linear space 1 yıl önce
  Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0 1 yıl önce
  Sam Lantinga 6c30a0f60b Added scaleMode validation to SDL_SetTextureScaleMode() 1 yıl önce
  Sam Lantinga f827c1322c Renamed SDL_Del* to SDL_Remove* 1 yıl önce
  Sam Lantinga 16fb8e54cb Fixed the colorspace for YUV textures using native RGB representations 1 yıl önce
  Sam Lantinga 858589919a Temporarily use the GPU renderer by default so we get testing feedback 1 yıl önce
  cosmonaut 2e7d5bb429 Add the SDL_GPU API 2 yıl önce
  Sam Lantinga 00c409cff8 Additional cleanup exposed by building with a C++ compiler 1 yıl önce
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 yıl önce
  Sam Lantinga 8f546bb3c9 Use C99 bool internally in SDL 1 yıl önce
  Sam Lantinga 6501e90018 Use C++ style comments consistently in SDL source code 1 yıl önce
  Sam Lantinga 037541a0e0 Check standard error code return values as < 0 instead of == -1 1 yıl önce
  Sam Lantinga efdcfef4b9 Fixed Android build warnings 1 yıl önce
  Sylvain a57c566988 Add internal SDL_UpdateTextureFromSurface(), making SDL_CreateTextureFromSurface() lighter 1 yıl önce