Histórico de commits

Autor SHA1 Mensagem Data
  Sam Lantinga cb099ebd4f Make texture scale mode a part of the 2D renderer draw state 1 ano atrás
  Sam Lantinga f2074d7af3 Updated copyright for 2025 1 ano atrás
  Sam Lantinga 3234a3b902 Simplified internal SDL_Surface structure 1 ano atrás
  Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0 1 ano atrás
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 ano atrás
  Sam Lantinga 8f546bb3c9 Use C99 bool internally in SDL 1 ano atrás
  Sam Lantinga 6501e90018 Use C++ style comments consistently in SDL source code 1 ano atrás
  Sam Lantinga 95dd8781ce Do a full cleanup if renderer creation fails during autodetection 1 ano atrás
  Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() 1 ano atrás
  Sam Lantinga cd25cb3435 Check SDL_LockSurface() return value 1 ano atrás
  Sam Lantinga 5f5e91eab6 Reverted 3d2e5a0b66eca4ade34f2a4fa81c8f4d8d33dac3 1 ano atrás
  Sam Lantinga 3d2e5a0b66 Fixed a few remaining functions to directly return their values instead of an error code. 1 ano atrás
  Sam Lantinga 9ca1792848 Renamed driverdata to internal 1 ano atrás
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface 1 ano atrás
  Sam Lantinga a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName() 1 ano atrás
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags 1 ano atrás
  Sam Lantinga 598b4e0a1f Removed the limit on the number of supported renderer texture formats 1 ano atrás
  Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 1 ano atrás
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE 1 ano atrás
  Sam Lantinga ed463b41e1 Unified the software renderer creation path 2 anos atrás
  Sam Lantinga 33eaddc565 Cleaned up various type conversion issues 2 anos atrás
  Sam Lantinga c70710cde8 SDL_GetPixelFormatEnumForMasks() returns SDL_PixelFormatEnum 2 anos atrás
  Sam Lantinga 0f973f3eb4 Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers 2 anos atrás
  Ozkan Sezer aae2d22852 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2 anos atrás
  Sam Lantinga cacac6cc34 Updated structure and field names for consistency 2 anos atrás
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS 2 anos atrás
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale 2 anos atrás
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 2 anos atrás
  Sam Lantinga aa8f609ff3 Clamp HDR colors to the SDR range for SDR renderers 2 anos atrás
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces 2 anos atrás