Sam Lantinga
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cb099ebd4f
Make texture scale mode a part of the 2D renderer draw state
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1 ano atrás |
Sam Lantinga
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f2074d7af3
Updated copyright for 2025
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1 ano atrás |
Sam Lantinga
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3234a3b902
Simplified internal SDL_Surface structure
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1 ano atrás |
Sam Lantinga
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387774ab8a
Build config flags are either defined or undefined, never 0
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1 ano atrás |
Sam Lantinga
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9ff3446f03
Use SDL_bool instead an int return code in the SDL API
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1 ano atrás |
Sam Lantinga
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8f546bb3c9
Use C99 bool internally in SDL
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1 ano atrás |
Sam Lantinga
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6501e90018
Use C++ style comments consistently in SDL source code
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1 ano atrás |
Sam Lantinga
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95dd8781ce
Do a full cleanup if renderer creation fails during autodetection
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1 ano atrás |
Sam Lantinga
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03bb2c17ed
Enable texture wrapping for SDL_RenderGeometry()
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1 ano atrás |
Sam Lantinga
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cd25cb3435
Check SDL_LockSurface() return value
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1 ano atrás |
Sam Lantinga
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5f5e91eab6
Reverted 3d2e5a0b66eca4ade34f2a4fa81c8f4d8d33dac3
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1 ano atrás |
Sam Lantinga
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3d2e5a0b66
Fixed a few remaining functions to directly return their values instead of an error code.
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1 ano atrás |
Sam Lantinga
|
9ca1792848
Renamed driverdata to internal
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1 ano atrás |
Sam Lantinga
|
2ba76dbe80
Simplified SDL_Surface
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1 ano atrás |
Sam Lantinga
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a0d1445ccb
Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
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1 ano atrás |
Sam Lantinga
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17520c2e6e
Removed SDL_RendererFlags
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1 ano atrás |
Sam Lantinga
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598b4e0a1f
Removed the limit on the number of supported renderer texture formats
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1 ano atrás |
Ryan C. Gordon
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39c8434f5f
render: Manage memory for SDL_Renderer* at higher level.
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1 ano atrás |
Sam Lantinga
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5fa87e29e7
Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
|
1 ano atrás |
Sam Lantinga
|
ed463b41e1
Unified the software renderer creation path
|
2 anos atrás |
Sam Lantinga
|
33eaddc565
Cleaned up various type conversion issues
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2 anos atrás |
Sam Lantinga
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c70710cde8
SDL_GetPixelFormatEnumForMasks() returns SDL_PixelFormatEnum
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2 anos atrás |
Sam Lantinga
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0f973f3eb4
Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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2 anos atrás |
Ozkan Sezer
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aae2d22852
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2 anos atrás |
Sam Lantinga
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cacac6cc34
Updated structure and field names for consistency
|
2 anos atrás |
Sam Lantinga
|
ba074acad4
Implemented scRGB colorspace and HDR support on macOS
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2 anos atrás |
Sam Lantinga
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d4caef5b89
Generalize SDR white level handling into a color scale
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2 anos atrás |
Sam Lantinga
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89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
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2 anos atrás |
Sam Lantinga
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aa8f609ff3
Clamp HDR colors to the SDR range for SDR renderers
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2 anos atrás |
Sam Lantinga
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9591b2cfb4
Finalized the SDL render API colorspaces
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2 anos atrás |