Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Ryan C. Gordon cc58da4c63 rwops: Add SDL_GetRWStatus, make the statuses into an enum. 2 vuotta sitten
  Ryan C. Gordon 7d4d8ccde0 rwops: Rename everything from SDL_RWxxx to SDL_XxxRW. 2 vuotta sitten
  Ryan C. Gordon 655ceb3b31 rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW. 2 vuotta sitten
  Ryan C. Gordon 525919b315 rwops: Reworked RWops for SDL3. 2 vuotta sitten
  Semphris 70c2e15615 Add file dialogs 2 vuotta sitten
  Sam Lantinga efbbafb3f1 Re-added balls to the SDL joystick API 2 vuotta sitten
  Sam Lantinga 48471f7dbd Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering 2 vuotta sitten
  Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes. 2 vuotta sitten
  Sam Lantinga 276566235c Removed SDL_ClearHints() from the public API 2 vuotta sitten
  Ryan C. Gordon db8caa029b camera: Added new function with gendynapi.py. 2 vuotta sitten
  Ryan C. Gordon 67708f9110 camera: Emscripten support! 2 vuotta sitten
  Ryan C. Gordon 87e7046fca camera: Public API functions should say "Format" not "Spec" to match audio. 2 vuotta sitten
  Ryan C. Gordon d3e6ef3cc6 camera: Massive code reworking. 2 vuotta sitten
  Ryan C. Gordon 7ae955ce68 camera: Renamed everything from "video capture" to "camera", wired to CMake. 2 vuotta sitten
  Sam Lantinga 8ce786d2b6 Property query functions don't set an error if they return the default value 2 vuotta sitten
  Ryan C. Gordon bc984f78bf android: Remove blocking permission request code. Async only in SDL3! 2 vuotta sitten
  Ryan C. Gordon af61cfd5e0 android: Added SDL_AndroidRequestPermissionAsync. 2 vuotta sitten
  Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface 2 vuotta sitten
  Sam Lantinga 1162097135 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle. 2 vuotta sitten
  Sam Lantinga f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 vuotta sitten
  Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 2 vuotta sitten
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale 2 vuotta sitten
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode 2 vuotta sitten
  Sam Lantinga 5d48f9a63a Added SDL_CopyProperties() 2 vuotta sitten
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces 2 vuotta sitten
  Sam Lantinga dd28ab0489 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() 2 vuotta sitten
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 2 vuotta sitten
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 2 vuotta sitten
  Sam Lantinga f66fe7e221 Replaced SDL_GetJoystickCaps() with joystick properties 2 vuotta sitten
  Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers 2 vuotta sitten