Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga 3a654b4b1c Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers il y a 2 ans
  luzpaz 37e567994d Fix remaining typos (#7921) il y a 2 ans
  Sylvain ad12bb4fd1 Remove hints that weren't used anymore ! il y a 2 ans
  Sam Lantinga 4e81b4e8de Added SDL_HINT_VIDEO_X11_SCALING_FACTOR to allow overriding the content scale on X11 (thanks Andres!) il y a 2 ans
  Sam Lantinga d91e96e7f5 Use SDL_HINT_GAMECONTROLLER_SENSOR_FUSION as a list of controllers to enable sensor fusion il y a 2 ans
  Sam Lantinga 42e4639a5e For gamepads that don't have their own sensors, try to use the system sensors. il y a 2 ans
  Alibek Omarov 56520372ca hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22 il y a 2 ans
  Nikita Krapivin c886e80675 gdk: Virtual keyboard and text input backend il y a 2 ans
  Frank Praznik adad6514d4 wayland: Add aspect-correct output for scaled modes il y a 2 ans
  Frank Praznik 2f75596d5a Consolidate the X11 WM_CLASS and Wayland app ID envvars il y a 2 ans
  Sam Lantinga 0ffeca8a1c Added SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS to control whether SDL_hid_enumerate() enumerates all HID devices or only controllers. il y a 2 ans
  Sam Lantinga a6a222095e Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active il y a 2 ans
  Sam Lantinga 87186a893c Integrate 8067023 and 8067041 to SDL3: il y a 2 ans
  Sam Lantinga cc94f600fd Officially added the concept of window pixel density il y a 2 ans
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support il y a 2 ans
  Sylvain dfd80f3d76 Android: control activity re-creation il y a 2 ans
  Ryan C. Gordon e5a6c24c82 audio: Redesigned audio conversion code for SDL3. il y a 2 ans
  Sylvain 2cafa52598 - Added SDL_WINDOW_TRANSPARENT to request a window with transparent framebuffer il y a 3 ans
  Anonymous Maarten 549cedfa88 include: add \brief to includes il y a 3 ans
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target il y a 3 ans
  Sam Lantinga 4696c9556b SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145) il y a 3 ans
  Sam Lantinga 7b50bae524 Renamed SDL events for clarity il y a 3 ans
  Sam Lantinga 5feebcdce0 SDL_AddHintCallback() now returns a standard int result instead of void il y a 3 ans
  Sam Lantinga fde78d12f2 Updated copyright for 2023 il y a 3 ans
  Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h il y a 3 ans
  Sam Lantinga 2db699f48e SDL API renaming: SDL_sensor.h il y a 3 ans
  Sam Lantinga 0d54115235 SDL API renaming: SDL_render.h il y a 3 ans
  Sam Lantinga fc478c1bc0 SDL API renaming: SDL_joystick.h il y a 3 ans
  Sam Lantinga 63724c113b Removed the vi format comments from the source il y a 3 ans
  Rudolf-Walter Kiss-Szakacs cc7b6f9e49 Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS. il y a 3 ans