История коммитов

Автор SHA1 Сообщение Дата
  Sylvain cea717e5d3 Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype 2 лет назад
  Sam Lantinga 48471f7dbd Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering 2 лет назад
  Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes. 2 лет назад
  Sam Lantinga 276566235c Removed SDL_ClearHints() from the public API 2 лет назад
  Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom 2 лет назад
  Ryan C. Gordon db8caa029b camera: Added new function with gendynapi.py. 2 лет назад
  Ryan C. Gordon 67708f9110 camera: Emscripten support! 2 лет назад
  Ryan C. Gordon 87e7046fca camera: Public API functions should say "Format" not "Spec" to match audio. 2 лет назад
  Ryan C. Gordon d3e6ef3cc6 camera: Massive code reworking. 2 лет назад
  Ryan C. Gordon 7ae955ce68 camera: Renamed everything from "video capture" to "camera", wired to CMake. 2 лет назад
  Sam Lantinga 8ce786d2b6 Property query functions don't set an error if they return the default value 2 лет назад
  Ryan C. Gordon bc984f78bf android: Remove blocking permission request code. Async only in SDL3! 2 лет назад
  Ryan C. Gordon af61cfd5e0 android: Added SDL_AndroidRequestPermissionAsync. 2 лет назад
  Sam Lantinga cacac6cc34 Updated structure and field names for consistency 2 лет назад
  Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface 2 лет назад
  Sam Lantinga 1162097135 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle. 2 лет назад
  Sam Lantinga f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 лет назад
  Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 2 лет назад
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale 2 лет назад
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 2 лет назад
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode 2 лет назад
  Sam Lantinga 5d48f9a63a Added SDL_CopyProperties() 2 лет назад
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces 2 лет назад
  Sam Lantinga dd28ab0489 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() 2 лет назад
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 2 лет назад
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 2 лет назад
  Sam Lantinga f66fe7e221 Replaced SDL_GetJoystickCaps() with joystick properties 2 лет назад
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2 лет назад
  Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers 2 лет назад
  Sam Lantinga 052b958bf2 Made SDL_HapticEffect const in the API 2 лет назад