Commit History

Author SHA1 Message Date
  Sam Lantinga cf3d450313 Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() 8 years ago
  Ryan C. Gordon 2a2c8d42ca Initial shot at a renderer target for Apple's Metal API. 10 years ago
  Sam Lantinga c59d9923b3 Implemented more flexible blending modes for accelerated renderers 8 years ago
  Sam Lantinga 9dbe5a9686 Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS 8 years ago
  Ryan C. Gordon 07519a6b95 Removed a bunch of unnecessary #ifdefs. 9 years ago
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 9 years ago
  Sam Lantinga 3615633571 Renaming of guard header names to quiet -Wreserved-id-macro 9 years ago
  Ethan Lee 167cf14c1f SDL_RenderSetIntegerScale 10 years ago
  Sam Lantinga 42065e785d Updated copyright to 2016 10 years ago
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f 10 years ago
  J?rgen P. Tjern? defd90b6f6 Render: Allow empty cliprect. 12 years ago
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support 12 years ago