Sam Lantinga
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cf3d450313
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
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8 years ago |
Ryan C. Gordon
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2a2c8d42ca
Initial shot at a renderer target for Apple's Metal API.
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10 years ago |
Sam Lantinga
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c59d9923b3
Implemented more flexible blending modes for accelerated renderers
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8 years ago |
Sam Lantinga
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9dbe5a9686
Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS
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8 years ago |
Ryan C. Gordon
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07519a6b95
Removed a bunch of unnecessary #ifdefs.
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9 years ago |
Sam Lantinga
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45b774e3f7
Updated copyright for 2017
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9 years ago |
Sam Lantinga
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3615633571
Renaming of guard header names to quiet -Wreserved-id-macro
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9 years ago |
Ethan Lee
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167cf14c1f
SDL_RenderSetIntegerScale
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10 years ago |
Sam Lantinga
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42065e785d
Updated copyright to 2016
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10 years ago |
Philipp Wiesemann
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72590685c0
Backed out changeset 4ad56dbf4a6f
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10 years ago |
J?rgen P. Tjern?
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defd90b6f6
Render: Allow empty cliprect.
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12 years ago |
David Ludwig
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3dcb451f85
Added a README file regarding WinRT support
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12 years ago |