Sam Lantinga
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cf8b158ccb
Added SDL_GetRenderSafeArea()
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1 年間 前 |
Sam Lantinga
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b98e1e9ef0
Fixed the render viewport not updating when the metal view resizes
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1 年間 前 |
Sam Lantinga
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c601120883
Handle all Android lifecycle events on the main thread
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1 年間 前 |
Sam Lantinga
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ca4bd4b63c
Android life cycle behavior more closely matches iOS
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1 年間 前 |
Sam Lantinga
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c4bf5f9f59
SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter
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1 年間 前 |
Sam Lantinga
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128df75e05
Fixed potential NULL dereference
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1 年間 前 |
Sam Lantinga
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6209c71f54
Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid()
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1 年間 前 |
Sam Lantinga
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198caa54a1
Added SDL_RenderTextureTiled()
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1 年間 前 |
Sam Lantinga
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03bb2c17ed
Enable texture wrapping for SDL_RenderGeometry()
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1 年間 前 |
Sam Lantinga
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68322ac851
Ensure that all functions that follow the SDL_GetStringRule return temporary memory
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1 年間 前 |
Sam Lantinga
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761e86e25e
Initialize output parameters to reasonable defaults in case of error
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1 年間 前 |
Sam Lantinga
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5f5e91eab6
Reverted 3d2e5a0b66eca4ade34f2a4fa81c8f4d8d33dac3
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1 年間 前 |
Sam Lantinga
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3d2e5a0b66
Fixed a few remaining functions to directly return their values instead of an error code.
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1 年間 前 |
Sam Lantinga
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7c0307060d
Textures with alpha format default to SDL_BLENDMODE_BLEND
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1 年間 前 |
Sam Lantinga
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df573391b1
Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED
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1 年間 前 |
Sam Lantinga
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9379e2eb8d
Don't force vsync on for the software renderer
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1 年間 前 |
Sam Lantinga
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44f06b216a
Fixed refresh interval calculation
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1 年間 前 |
Sam Lantinga
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730d5cf2f8
Added fractional representation of refresh rate to SDL_DisplayMode
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1 年間 前 |
Sam Lantinga
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5bf6bc4d7d
Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
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1 年間 前 |
Sam Lantinga
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2ba76dbe80
Simplified SDL_Surface
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1 年間 前 |
Sam Lantinga
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065ec2d518
Actually return an error when the surface is invalid
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1 年間 前 |
Sam Lantinga
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c057849035
Return the correct error from SDL_CreateSoftwareRenderer() when the surface is NULL
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1 年間 前 |
Ryan C. Gordon
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f9a06c20ed
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWithoutFreeing."
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1 年間 前 |
Ryan C. Gordon
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9f8dffbd2d
render: Set renderer->window to NULL in SDL_DestroyRendererWithoutFreeing.
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1 年間 前 |
Sam Lantinga
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473257cce6
Added SDL_GetRenderLogicalPresentationRect()
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1 年間 前 |
Sam Lantinga
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6f199eabb8
Removed SDL_RenderGeometryRawFloat()
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1 年間 前 |
Sam Lantinga
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ab3c8552c2
Clean up renderers at shutdown
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1 年間 前 |
Frank Praznik
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2f276a2eea
video: Expose HDR metadata per-window
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1 年間 前 |
Mykola Rubets
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4919359a6f
Fix compilation with enabled render commands logging
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1 年間 前 |
Sam Lantinga
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80a907e0e6
Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e
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1 年間 前 |