Sam Lantinga
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fde78d12f2
Updated copyright for 2023
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%!s(int64=3) %!d(string=hai) anos |
Sam Lantinga
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4f978456a8
Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED
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%!s(int64=3) %!d(string=hai) anos |
Sylvain
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6863f0b2d8
Add SDL_WindowID type for SDL_Window id
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%!s(int64=3) %!d(string=hai) anos |
Sam Lantinga
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95e5417d2e
Fixed documentation warnings
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Sam Lantinga
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d764de77d4
Include SDL_audio.h for SDL_AudioDeviceID definition
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%!s(int64=3) %!d(string=hai) anos |
Sam Lantinga
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cefbeb582f
Mouse coordinates are floating point
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Sam Lantinga
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66351fd4ba
Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
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%!s(int64=3) %!d(string=hai) anos |
Sam Lantinga
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16092f58bb
Updated gamepad, joystick, sensor APIs, removing device indices
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%!s(int64=3) %!d(string=hai) anos |
Sam Lantinga
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659abc721a
SDL API renaming: SDL_gamecontroller.h
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Sam Lantinga
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2db699f48e
SDL API renaming: SDL_sensor.h
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%!s(int64=3) %!d(string=hai) anos |
Sam Lantinga
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63724c113b
Removed the vi format comments from the source
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Ryan C. Gordon
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7a5a1b16ce
events: Make sure new display events don't overlap with sdl2-compat.
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%!s(int64=3) %!d(string=hai) anos |
Ryan C. Gordon
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3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
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%!s(int64=3) %!d(string=hai) anos |
Sam Lantinga
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909b513c33
Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
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%!s(int64=3) %!d(string=hai) anos |
Yevhen Babiichuk (DustDFG)
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7fc8533b62
Use alias types for which members of event structs instead of plain types (#6841)
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%!s(int64=3) %!d(string=hai) anos |
Ryan C. Gordon
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a76053352c
gesture: Removed the gesture API from SDL3.
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%!s(int64=3) %!d(string=hai) anos |
Ryan C. Gordon
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7ca0d15d64
events: Changed SDL_GetEventState from a macro to a function.
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%!s(int64=3) %!d(string=hai) anos |
Sam Lantinga
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fcafe40948
Removed balls from the joystick API
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%!s(int64=3) %!d(string=hai) anos |
Sam Lantinga
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b8760a3ffe
The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds.
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%!s(int64=3) %!d(string=hai) anos |
Sam Lantinga
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1f4cc733a1
Removed the nanosecond versions of event and thread primitive waits from the public API
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%!s(int64=3) %!d(string=hai) anos |
Sam Lantinga
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8121bbd083
Convert ticks to 64-bit, added nanosecond precision to the API
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%!s(int64=3) %!d(string=hai) anos |
Sam Lantinga
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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%!s(int64=3) %!d(string=hai) anos |