Sylvain Becker
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cfed0b7738
Add an "error" label in SDL_CreateRenderer (no op)
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6 years ago |
Sam Lantinga
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b5e9ebbafa
Fixed compiler warning
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6 years ago |
Sam Lantinga
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41c718db85
Fixed bug 4469 - make SDL_CreateTextureFromSurface pick a more appropriate format
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6 years ago |
Sam Lantinga
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b2e76d860f
Fixed Windows RT build
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7 years ago |
Sylvain Becker
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07548602d6
Fixed bug 3657 - Color-key doesn't work when an alpha channel is present
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7 years ago |
Sam Lantinga
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5e13087b0f
Updated copyright for 2019
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7 years ago |
Ryan C. Gordon
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0a70590118
render: Prefer the Metal renderer over OpenGL.
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7 years ago |
Sylvain Becker
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e5476c653d
Fixed bug 4425 - promote to alpha format, palette surface with alpha values.
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7 years ago |
Sylvain Becker
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252dc85e95
Fix warnings detected on Android build
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7 years ago |
Ryan C. Gordon
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939bf1c4d8
render: fix some static analysis warnings.
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7 years ago |
Ozkan Sezer
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0d79a8a1b2
fix build using Watcom :
|
7 years ago |
Ryan C. Gordon
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4659e73892
merge fallout: Patched to compile, fixed some compiler warnings, etc.
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7 years ago |
Ryan C. Gordon
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62494a2e27
Merge SDL-ryan-batching-renderer branch to default.
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7 years ago |
Ryan C. Gordon
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8340b0f0e2
render: Add floating point versions of various draw APIs.
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7 years ago |
Ryan C. Gordon
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b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
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7 years ago |
Ryan C. Gordon
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1ecf4dfc5f
render: Added SDL_RenderFlush().
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7 years ago |
Ryan C. Gordon
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fdc52a65dd
render: patched to compile on C89 compilers, other untested code fixes.
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7 years ago |
Ryan C. Gordon
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c20a858da5
render: moved opengles2 over to new interface.
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7 years ago |
Ryan C. Gordon
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06461bba73
render: Move non-batching flushes to different place.
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7 years ago |
Ryan C. Gordon
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8ac5c00a43
render: Add command queue debug logging.
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7 years ago |
Ryan C. Gordon
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cc56de44a4
render: A bunch of high-level improvements.
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7 years ago |
Ryan C. Gordon
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5fb67f9f55
render: Move to a batching system for rendering (work in progress).
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7 years ago |
Sam Lantinga
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7df0f4fdac
Fixed bug 4277 - warnings patch
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7 years ago |
Sam Lantinga
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60afec79bf
Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
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7 years ago |
Sam Lantinga
|
ef34704875
Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
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7 years ago |
Sam Lantinga
|
74ec7cabdb
Fixed race condition where Android touch events could get scaled by a render target's viewport
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7 years ago |
Ozkan Sezer
|
fe032ff4c9
do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1
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7 years ago |
Sam Lantinga
|
eb14b635cd
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
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7 years ago |
Sam Lantinga
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e3cc5b2c6b
Updated copyright for 2018
|
8 years ago |
Sam Lantinga
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87894224b6
Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature
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8 years ago |