Commit History

Author SHA1 Message Date
  Sylvain Becker cfed0b7738 Add an "error" label in SDL_CreateRenderer (no op) 6 years ago
  Sam Lantinga b5e9ebbafa Fixed compiler warning 6 years ago
  Sam Lantinga 41c718db85 Fixed bug 4469 - make SDL_CreateTextureFromSurface pick a more appropriate format 6 years ago
  Sam Lantinga b2e76d860f Fixed Windows RT build 7 years ago
  Sylvain Becker 07548602d6 Fixed bug 3657 - Color-key doesn't work when an alpha channel is present 7 years ago
  Sam Lantinga 5e13087b0f Updated copyright for 2019 7 years ago
  Ryan C. Gordon 0a70590118 render: Prefer the Metal renderer over OpenGL. 7 years ago
  Sylvain Becker e5476c653d Fixed bug 4425 - promote to alpha format, palette surface with alpha values. 7 years ago
  Sylvain Becker 252dc85e95 Fix warnings detected on Android build 7 years ago
  Ryan C. Gordon 939bf1c4d8 render: fix some static analysis warnings. 7 years ago
  Ozkan Sezer 0d79a8a1b2 fix build using Watcom : 7 years ago
  Ryan C. Gordon 4659e73892 merge fallout: Patched to compile, fixed some compiler warnings, etc. 7 years ago
  Ryan C. Gordon 62494a2e27 Merge SDL-ryan-batching-renderer branch to default. 7 years ago
  Ryan C. Gordon 8340b0f0e2 render: Add floating point versions of various draw APIs. 7 years ago
  Ryan C. Gordon b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 7 years ago
  Ryan C. Gordon 1ecf4dfc5f render: Added SDL_RenderFlush(). 7 years ago
  Ryan C. Gordon fdc52a65dd render: patched to compile on C89 compilers, other untested code fixes. 7 years ago
  Ryan C. Gordon c20a858da5 render: moved opengles2 over to new interface. 7 years ago
  Ryan C. Gordon 06461bba73 render: Move non-batching flushes to different place. 7 years ago
  Ryan C. Gordon 8ac5c00a43 render: Add command queue debug logging. 7 years ago
  Ryan C. Gordon cc56de44a4 render: A bunch of high-level improvements. 7 years ago
  Ryan C. Gordon 5fb67f9f55 render: Move to a batching system for rendering (work in progress). 7 years ago
  Sam Lantinga 7df0f4fdac Fixed bug 4277 - warnings patch 7 years ago
  Sam Lantinga 60afec79bf Removed redundant SDL_GetColorKey() call. (thanks Sylvain!) 7 years ago
  Sam Lantinga ef34704875 Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok 7 years ago
  Sam Lantinga 74ec7cabdb Fixed race condition where Android touch events could get scaled by a render target's viewport 7 years ago
  Ozkan Sezer fe032ff4c9 do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1 7 years ago
  Sam Lantinga eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 years ago
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 8 years ago
  Sam Lantinga 87894224b6 Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature 8 years ago