Pierre Wendling
|
d0bbfdbfb8
Clang-Tidy fixes (#6725)
|
3 lat temu |
Sam Lantinga
|
b8d85c6939
Update for SDL3 coding style (#6717)
|
3 lat temu |
Sylvain Becker
|
fb0ce375f0
Cleanup add brace (#6545)
|
3 lat temu |
Sylvain
|
ddad901c0d
Remove unneeded semicolon
|
3 lat temu |
Sylvain
|
b2db570ce9
SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010
|
4 lat temu |
Sam Lantinga
|
120c76c84b
Updated copyright for 2022
|
4 lat temu |
Sylvain
|
8622eda9e9
SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1
|
4 lat temu |
Sylvain
|
c27e1249e1
Remove SDL_HAVE_RENDER_GEOMETRY define
|
4 lat temu |
Ozkan Sezer
|
8270172e74
fix -Wshorten-64-to-32 warnings in android builds.
|
4 lat temu |
Sylvain
|
47db47c1cc
Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support
|
4 lat temu |
Sylvain
|
6e47f53869
Fix warnings
|
5 lat temu |
Sylvain
|
111c70e141
Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles
|
5 lat temu |
Sylvain
|
3ee511d71c
Add software renderer implementation
|
5 lat temu |