Histórico de Commits

Autor SHA1 Mensagem Data
  Sam Lantinga 14980b25a8 Clarify documentation for audio callback migration há 2 anos atrás
  Ryan C. Gordon 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. há 2 anos atrás
  Ryan C. Gordon e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. há 2 anos atrás
  Ryan C. Gordon 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. há 2 anos atrás
  Sam Lantinga c98a14fdeb Renamed display added/removed events for consistency with the rest of the API há 2 anos atrás
  Sam Lantinga 4368f70ff9 Added properties to various SDL objects há 2 anos atrás
  Ryan C. Gordon 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. há 2 anos atrás
  Sam Lantinga 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() há 2 anos atrás
  Sam Lantinga 9e50048ab6 Revert "Removed SDL_GamepadBinding from the API" há 2 anos atrás
  Sam Lantinga cd633b9a88 Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused() há 2 anos atrás
  Sam Lantinga 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] há 2 anos atrás
  Sam Lantinga e0ab597549 Simplified SDL_main.h migration notes há 2 anos atrás
  Ryan C. Gordon 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. há 2 anos atrás
  Ryan C. Gordon 1e775e0eef audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream. há 2 anos atrás
  Sam Lantinga 615824a806 Updated documentation now that SDL_GetAudioDevices() has been split into separate functions for output and capture devices há 2 anos atrás
  Simon McVittie efe15588d5 Relabel back paddles as left or right há 2 anos atrás
  Sam Lantinga 279ff8909f Changed example code to avoid potential divide by zero há 2 anos atrás
  Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again há 2 anos atrás
  Ryan C. Gordon e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. há 2 anos atrás
  Ryan C. Gordon 18c59cc969 Merge the SDL3 audio subsystem redesign! há 2 anos atrás
  Sam Lantinga b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag há 2 anos atrás
  Ryan C. Gordon 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. há 2 anos atrás
  Ryan C. Gordon eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. há 2 anos atrás
  Ryan C. Gordon db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. há 2 anos atrás
  Ryan C. Gordon e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. há 2 anos atrás
  Ryan C. Gordon 97b2f747d0 docs: Corrections to audio section of README-migration.md há 2 anos atrás
  Ryan C. Gordon 01f7b53865 audio: Readded (logical) device pausing. há 2 anos atrás
  Ryan C. Gordon 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. há 2 anos atrás
  Ryan C. Gordon 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. há 2 anos atrás
  Ryan C. Gordon 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! há 2 anos atrás