Histórico de Commits

Autor SHA1 Mensagem Data
  Sam Lantinga 24fec13ac1 Add full high DPI information to SDL_DisplayMode há 3 anos atrás
  Sam Lantinga 6240252736 Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal há 3 anos atrás
  Sylvain 724d92fd65 Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI há 3 anos atrás
  Sam Lantinga a06a593aa6 Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention há 3 anos atrás
  Ozkan Sezer 58e8cf599c README-migration.md: fix SDL_WINDOWEVENT_CLOSE renamed name. há 3 anos atrás
  Sylvain 052b14eb65 Add SDL_ConvertAudioSamples() helper function há 3 anos atrás
  Sam Lantinga 7b50bae524 Renamed SDL events for clarity há 3 anos atrás
  Sylvain b1f365374b Add code snipped to migrate from AudioCVT interface há 3 anos atrás
  Sam Lantinga 9c8642ded9 Removed SDL_INIT_NOPARACHUTE há 3 anos atrás
  Sylvain e4fdf42097 Update README-migration.md há 3 anos atrás
  Sam Lantinga dc280c17a0 Moved SDL_intrin.h back into the public headers for application use há 3 anos atrás
  Sylvain Becker 5066fcde69 Add SDL_migration.cocci for SDL2 to 3 migration (#7042) há 3 anos atrás
  Sam Lantinga 2aa9569b3e Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free() há 3 anos atrás
  Sam Lantinga e9b86eebf3 Functions which return function pointers now return SDL_FunctionPointer instead of void* há 3 anos atrás
  Sam Lantinga 5feebcdce0 SDL_AddHintCallback() now returns a standard int result instead of void há 3 anos atrás
  Sam Lantinga 9ffeae7b58 Added a migration note for SDL_Vulkan_GetInstanceExtensions() há 3 anos atrás
  Sylvain 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() há 3 anos atrás
  Sam Lantinga 26be384801 SDL_syswm.h provides the platform specific types by default again há 3 anos atrás
  Sylvain 2d7f8d7d51 Remove legacy SDL_Audio functions that acts on device id == 1 há 3 anos atrás
  Sam Lantinga bb34441474 Provide a better real-world example of the SDL_RWread() API change há 3 anos atrás
  Sam Lantinga 51a80d03ce Be really explicit about needing to check for negative error codes with SDL_RWread() há 3 anos atrás
  Sam Lantinga 0901657278 Document renamed API functions in SDL_keyboard.h há 3 anos atrás
  Sam Lantinga 4f978456a8 Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED há 3 anos atrás
  Sam Lantinga c823f26f18 Revert "Removed public joystick locking API" há 3 anos atrás
  Sam Lantinga e76c1d74bc Added a python script to rename SDL2 headers to SDL3 headers há 3 anos atrás
  Sylvain 6863f0b2d8 Add SDL_WindowID type for SDL_Window id há 3 anos atrás
  Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions há 3 anos atrás
  Sam Lantinga e3c1749f5b The refresh rate in SDL_DisplayMode is now a float há 3 anos atrás
  Sylvain Becker 8a13533949 Handle error return value for SDL_GetSwapInterval há 3 anos atrás
  Sam Lantinga a515f51ac0 Removed public joystick locking API há 3 anos atrás