Petar Popovic
|
d31b239288
Fix double-free warning in src/hidapi/linux/hid.c
|
7 months ago |
capehill
|
b1cadf0e99
Fix SDL_BlitSurfaceScaled crash
|
8 months ago |
Frank Praznik
|
c1f67585e6
wayland: Cleanup an outdated conditional and comment
|
7 months ago |
A1029384756
|
93988e28c0
wayland: reorder surface destruction to avoid premature blanking
|
7 months ago |
Matthew Zavislak
|
edef6e66e9
Support Google Play 16 KB Page Size Requirement (#13470)
|
7 months ago |
Petar Popovic
|
e3f47809c4
Fix potential memory leak in SDL_render_gles2.c
|
7 months ago |
cosmonaut
|
f759e7ac59
GPU: Bail out of aquiring Vulkan swapchain if window is hidden
|
7 months ago |
Frank Praznik
|
544eb2c5a9
wayland: Adjust popup adjoining check
|
7 months ago |
Cheney Wang
|
30e3eba20a
GPU: Fix wrong Vulkan swapchain size when retrying acquire
|
7 months ago |
Wouter Wijsman
|
f0e85a2a9c
psp: fix audio not playing
|
7 months ago |
Thaddeus Crews
|
106af5b46a
Define relevant macros when LACKS_ERRNO_H is true
|
7 months ago |
Stefan Schlosser
|
522716ed90
SDL_getenv.c: fix dynamic loading of environ symbol on FreeBSD
|
7 months ago |
Evan Hemsley
|
a65fbb0211
GPU: Fix incorrect block size when D3D12 uniform buffer is rotated (#13469)
|
7 months ago |
Petar Popovic
|
46ec859bd1
Fix two use-after-free warnings
|
7 months ago |
Xen
|
2a7aa4eae4
Update SDL_clipboard.h
|
7 months ago |
Dan Andrus
|
c31ddf021e
Check NSWindow::isVisible before sending SDL_WINDOWEVENT_RESTORED during Cocoa_WindowListener::windowDidResize
|
7 months ago |
Shootfast
|
eaa2a8239f
Fixed typo in SDL_scancode.h
|
7 months ago |
Brenton Bostick
|
d313ecb737
Fix warning on Android arm-v7
|
7 months ago |
Petar Popovic
|
64b2af0340
SDL_gpu.c: Fixed deref-before-check warning
|
7 months ago |
Anonymous Maarten
|
58d0702948
ci+n3ds: avoid apt-get package manager
|
7 months ago |
Sam Lantinga
|
707717e94b
Reverted: Added Steam Virtual Gamepad support to the GameInput driver
|
7 months ago |
Sam Lantinga
|
a140bba55a
Fixed building with GameInput v1.0
|
7 months ago |
Sam Lantinga
|
f4ddacacd0
Fixed building with GameInput v1.0
|
7 months ago |
Sam Lantinga
|
ebba656bdb
Added Steam Virtual Gamepad support to the GameInput driver
|
7 months ago |
Sam Lantinga
|
b78c61d67a
Fixed double SDL_EVENT_GAMEPAD_ADDED for controllers with automatic gamepad mappings
|
7 months ago |
L zard
|
4210aa61e1
`build_config_windows`: define `HAVE_STDARG/STDDEF_H` outside of
|
7 months ago |
L zard
|
d8a345d924
`build_config_windows`: fix `HAVE_VSSCANF` defined regardless of MSVC version.
|
7 months ago |
Acclution
|
b8dc9767da
GPU: Fix Vulkan compute uniform descriptor not being marked as set (#13389)
|
7 months ago |
BurntRanch
|
1ab01b9367
Clarify SDL_GPUVertexBufferDescription.pitch comment (#13381)
|
7 months ago |
Sam Lantinga
|
ee371ff740
Fixed crash if a clipboard event was sent with video uninitialized
|
7 months ago |