Sam Lantinga
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dc280c17a0
Moved SDL_intrin.h back into the public headers for application use
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3 years ago |
Sylvain Becker
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5066fcde69
Add SDL_migration.cocci for SDL2 to 3 migration (#7042)
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3 years ago |
Sam Lantinga
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2aa9569b3e
Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()
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3 years ago |
Sam Lantinga
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e9b86eebf3
Functions which return function pointers now return SDL_FunctionPointer instead of void*
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3 years ago |
Sam Lantinga
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5feebcdce0
SDL_AddHintCallback() now returns a standard int result instead of void
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3 years ago |
Sam Lantinga
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9ffeae7b58
Added a migration note for SDL_Vulkan_GetInstanceExtensions()
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3 years ago |
Sylvain
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93e2903ac5
Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice()
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3 years ago |
Sam Lantinga
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26be384801
SDL_syswm.h provides the platform specific types by default again
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3 years ago |
Sylvain
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2d7f8d7d51
Remove legacy SDL_Audio functions that acts on device id == 1
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3 years ago |
Sam Lantinga
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bb34441474
Provide a better real-world example of the SDL_RWread() API change
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3 years ago |
Sam Lantinga
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51a80d03ce
Be really explicit about needing to check for negative error codes with SDL_RWread()
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3 years ago |
Sam Lantinga
|
0901657278
Document renamed API functions in SDL_keyboard.h
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3 years ago |
Sam Lantinga
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4f978456a8
Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED
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3 years ago |
Sam Lantinga
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c823f26f18
Revert "Removed public joystick locking API"
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3 years ago |
Sam Lantinga
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e76c1d74bc
Added a python script to rename SDL2 headers to SDL3 headers
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3 years ago |
Sylvain
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6863f0b2d8
Add SDL_WindowID type for SDL_Window id
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3 years ago |
Sam Lantinga
|
9c1a9ecb4b
Removed non-float versions of SDL render API drawing functions
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3 years ago |
Sam Lantinga
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e3c1749f5b
The refresh rate in SDL_DisplayMode is now a float
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3 years ago |
Sylvain Becker
|
8a13533949
Handle error return value for SDL_GetSwapInterval
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3 years ago |
Sam Lantinga
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a515f51ac0
Removed public joystick locking API
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3 years ago |
Ryan C. Gordon
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87c8e2b942
README-migration: Added backticks to avoid markdown highlighting.
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3 years ago |
Sam Lantinga
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324c0b76a0
Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors()
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3 years ago |
Sam Lantinga
|
cefbeb582f
Mouse coordinates are floating point
|
3 years ago |
Sam Lantinga
|
98678b5d8d
SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy*
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3 years ago |
Sam Lantinga
|
1b90107fdb
Spell out "Float" in function names
|
3 years ago |
Sam Lantinga
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ce412c2c71
Consistency cleanup for README-migration.md
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3 years ago |
Sylvain
|
88630b85f5
SDL_GL_SwapWindow() returns an error code
|
3 years ago |
Sam Lantinga
|
80890f3aae
SDL API renaming: SDL_render.h
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3 years ago |
Sam Lantinga
|
ea0c2f55be
SDL API renaming: *Is* functions
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3 years ago |
Sam Lantinga
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66351fd4ba
Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
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3 years ago |