Commit History

Author SHA1 Message Date
  Sam Lantinga dc280c17a0 Moved SDL_intrin.h back into the public headers for application use 3 years ago
  Sylvain Becker 5066fcde69 Add SDL_migration.cocci for SDL2 to 3 migration (#7042) 3 years ago
  Sam Lantinga 2aa9569b3e Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free() 3 years ago
  Sam Lantinga e9b86eebf3 Functions which return function pointers now return SDL_FunctionPointer instead of void* 3 years ago
  Sam Lantinga 5feebcdce0 SDL_AddHintCallback() now returns a standard int result instead of void 3 years ago
  Sam Lantinga 9ffeae7b58 Added a migration note for SDL_Vulkan_GetInstanceExtensions() 3 years ago
  Sylvain 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() 3 years ago
  Sam Lantinga 26be384801 SDL_syswm.h provides the platform specific types by default again 3 years ago
  Sylvain 2d7f8d7d51 Remove legacy SDL_Audio functions that acts on device id == 1 3 years ago
  Sam Lantinga bb34441474 Provide a better real-world example of the SDL_RWread() API change 3 years ago
  Sam Lantinga 51a80d03ce Be really explicit about needing to check for negative error codes with SDL_RWread() 3 years ago
  Sam Lantinga 0901657278 Document renamed API functions in SDL_keyboard.h 3 years ago
  Sam Lantinga 4f978456a8 Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED 3 years ago
  Sam Lantinga c823f26f18 Revert "Removed public joystick locking API" 3 years ago
  Sam Lantinga e76c1d74bc Added a python script to rename SDL2 headers to SDL3 headers 3 years ago
  Sylvain 6863f0b2d8 Add SDL_WindowID type for SDL_Window id 3 years ago
  Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions 3 years ago
  Sam Lantinga e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 3 years ago
  Sylvain Becker 8a13533949 Handle error return value for SDL_GetSwapInterval 3 years ago
  Sam Lantinga a515f51ac0 Removed public joystick locking API 3 years ago
  Ryan C. Gordon 87c8e2b942 README-migration: Added backticks to avoid markdown highlighting. 3 years ago
  Sam Lantinga 324c0b76a0 Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors() 3 years ago
  Sam Lantinga cefbeb582f Mouse coordinates are floating point 3 years ago
  Sam Lantinga 98678b5d8d SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* 3 years ago
  Sam Lantinga 1b90107fdb Spell out "Float" in function names 3 years ago
  Sam Lantinga ce412c2c71 Consistency cleanup for README-migration.md 3 years ago
  Sylvain 88630b85f5 SDL_GL_SwapWindow() returns an error code 3 years ago
  Sam Lantinga 80890f3aae SDL API renaming: SDL_render.h 3 years ago
  Sam Lantinga ea0c2f55be SDL API renaming: *Is* functions 3 years ago
  Sam Lantinga 66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor() 3 years ago