Commit History

Autor SHA1 Mensaxe Data
  Ryan C. Gordon 5a21d87e69 rwops: Changed filenames that reference "rwops" to "iostream". %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 6776b6108a iostream: "free*" params should be "closeio". %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon fc7afa9cbf rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 655ceb3b31 rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 525919b315 rwops: Reworked RWops for SDL3. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fde420a645 Revert "Added SDL_FLIP_DIAGONAL" %!s(int64=2) %!d(string=hai) anos
  RPP-dev b9ab326982 Added SDL_FLIP_DIAGONAL %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 37d066b99b Clarify what pitch means (thanks @zlago!) %!s(int64=2) %!d(string=hai) anos
  Susko3 424616e032 Use SDL_PixelFormatEnum as type %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 27389716ac Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7f9ff6277c Don't assume HDR headroom for HDR10 surfaces %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 8c015cd3b6 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8d023f9869 Updated documentation for new property parameters %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 2132ba8985 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 54c2ba6afd Added the Chrome HDR tonemap operator %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 25fd5da1a7 Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot dcfb069c75 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 19dde63e7c Added a simple linear scale for tonemapped HDR to SDR surface conversion %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot a4969e393e Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot 7fbd85ad5c Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 61b5c38e6e Added the initial concept of colorspace to SDL %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot aba3038353 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3b55c7d1f4 Shortened SDL property names %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8fe257b541 Added support for other HDR color primaries %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot ceccf24519 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7cd914593f Added HDR surface properties and tone mapping from HDR to SDR %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally %!s(int64=2) %!d(string=hai) anos