Commit History

Autor SHA1 Mensaxe Data
  Eddy Jansson aaee09d6ed Don't do NULL-checks before SDL_free() hai 6 meses
  Sam Lantinga bb0d6221c1 Use PNG files for tests and examples hai 6 meses
  Sam Lantinga 400489c157 testcontroller: fixed memory leak hai 7 meses
  Sam Lantinga ea1a769322 Fixed the perspective matrix calculation (thanks @KonkolyTamas!) hai 7 meses
  Aubrey Hesselgren 34616d1b00 A little more tidying. Better notes around how the absolute maximum threshold was arrived at. hai 9 meses
  Aubrey Hesselgren 8863e5ee67 Made the maximum noise during accelerometer noise profiling a define, in terms of "G" hai 9 meses
  Aubrey Hesselgren 6bfc54508c Accelerometer Tolerance is now calibrated before Gyro Drift. hai 9 meses
  Sam Lantinga 1b65f25465 testcontroller: use the correct label for face buttons hai 9 meses
  Aubrey Hesselgren e960bf6904 Gyro instrumentation for test controller (#13287) hai 10 meses
  Sam Lantinga f62c982bcf Reverted Accelerometer and Gyro displays to throttled display (10hz) hai 10 meses
  Aubrey Hesselgren 913b611ccd Added tools for evaluating gyroscope accuracy and IMU polling rates. (#13209) hai 10 meses
  Sam Lantinga 21a7bbbf14 Restore compatibility with older GameCube mappings hai 11 meses
  Sam Lantinga 31650d566c Added SDL_GAMEPAD_TYPE_GAMECUBE hai 1 ano
  Sam Lantinga f2074d7af3 Updated copyright for 2025 hai 1 ano
  Sam Lantinga 75a24116b5 testcontroller: show gamepad connection state hai 1 ano
  Sam Lantinga 850158f83f testcontroller: fixed incorrect usage of memcpy() hai 1 ano
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool hai 1 ano
  Sam Lantinga 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values hai 1 ano
  Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events hai 1 ano
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API hai 1 ano
  Sam Lantinga 4f55271571 Removed temporary memory from the API hai 1 ano
  Ryan C. Gordon 4dda785c69 gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule. hai 1 ano
  Sam Lantinga 9f984e6fb4 testcontroller: fixed showing analog axis values hai 1 ano
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes hai 1 ano
  Sam Lantinga 2461bd8648 Removed unnecessary float casts hai 1 ano
  Sam Lantinga c1ba31118b Added ball, touchpad, and sensor support for virtual joysticks hai 1 ano
  Sam Lantinga 8847b35244 Separate joystick power state into battery status and percentage %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon fc7afa9cbf rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d04fea8b87 Even more miscellaneous gamepad buttons! %!s(int64=2) %!d(string=hai) anos