Sam Lantinga
|
3158342441
Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
|
2 лет назад |
Sam Lantinga
|
ba074acad4
Implemented scRGB colorspace and HDR support on macOS
|
2 лет назад |
Sam Lantinga
|
30e176d6ba
Added HDR display properties and related event
|
2 лет назад |
Sam Lantinga
|
d4caef5b89
Generalize SDR white level handling into a color scale
|
2 лет назад |
Sam Lantinga
|
89b9d6cbdc
SDL_RenderReadPixels() now returns a surface
|
2 лет назад |
Sam Lantinga
|
9591b2cfb4
Finalized the SDL render API colorspaces
|
2 лет назад |
Sam Lantinga
|
ea0853d23d
Added an HDR gradient test to testcolorspace
|
2 лет назад |
Sam Lantinga
|
90597aeaef
HDR10 colorspace isn't currently supported
|
2 лет назад |
Sam Lantinga
|
496ed01bdb
Detect blending in HDR10 colorspace
|
2 лет назад |
Sam Lantinga
|
6f443e2aca
Added support for the scRGB colorspace on D3D11 and D3D12
|
2 лет назад |
Sam Lantinga
|
f257eb4481
Added the concept of colorspace to the SDL renderer
|
2 лет назад |