Sam Lantinga
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d7939abf42
Use consistent style for pointer declarations and casts
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10 ay önce |
Sam Lantinga
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f2074d7af3
Updated copyright for 2025
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1 yıl önce |
Ryan C. Gordon
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fa9c3331d5
main: Adjust how SDL_HINT_MAIN_CALLBACK_RATE works.
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1 yıl önce |
Sam Lantinga
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c8f5f6d47a
Added SDL_DelayPrecise()
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1 yıl önce |
Ryan C. Gordon
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1787d6ca5c
main: SDL_AppQuit() now reports the result value.
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1 yıl önce |
Sam Lantinga
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f827c1322c
Renamed SDL_Del* to SDL_Remove*
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1 yıl önce |
Sam Lantinga
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8f546bb3c9
Use C99 bool internally in SDL
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1 yıl önce |
Sam Lantinga
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438a214420
Changed main callback return values to an enumeration
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1 yıl önce |
Anonymous Maarten
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31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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2 yıl önce |
Sam Lantinga
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5b3ee51c6c
Updated copyright for 2024
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2 yıl önce |
Sam Lantinga
|
02f356439d
Allow the application to draw while Windows is in a modal move/resize loop
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2 yıl önce |
Sam Lantinga
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930438dfb7
Added note that the #ifdef is for !__IOS__
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2 yıl önce |
kanjitalk755
|
c56583fe45
Fix duplicate symbol on iOS/tvOS
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2 yıl önce |
Sam Lantinga
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ad5264e54f
Don't run SDL_IterateMainCallbacks() if the init call returns an exit code
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2 yıl önce |
Ryan C. Gordon
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9c664b0062
main: Added _optional_ callback entry points.
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2 yıl önce |