Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Edu García d9af41b5ac cmake: more private definitions 10 kuukautta sitten
  Sam Lantinga 5826966873 Fixed replacing existing specific gamepad mappings 10 kuukautta sitten
  Sam Lantinga f90a21483c Added support for the ZEROPLUS P4 Wired Gamepad 10 kuukautta sitten
  Sam Lantinga 638acdc02a Remove the CRC from automatically generated gamepad mappings 10 kuukautta sitten
  Frank Praznik 45eb6310a8 x11: Resize fixed-size windows after mapping on xmonad 10 kuukautta sitten
  Vicki Pfau 7dd5e765df joystick: Report battery on GIP controllers 10 kuukautta sitten
  Vicki Pfau c54a017f47 joystick: Clean up Elite Button handling 10 kuukautta sitten
  Vicki Pfau 559efd58e2 joystick: Add headset stub to GIP driver 11 kuukautta sitten
  Frank Praznik 7cc3feeb1b keyboard: Search for the correct base key value when querying the keycode from a scancode 10 kuukautta sitten
  Frank Praznik 22fa45b3c1 win32: Ensure that text input is initially disabled when creating a window 10 kuukautta sitten
  SDL Wiki Bot c240ed976f Sync SDL3 wiki -> header 10 kuukautta sitten
  Sam Lantinga 27464ffb08 Clarify that icon and cursor alternate images are added with SDL_AddSurfaceAlternateImage() 10 kuukautta sitten
  Michael Fitzmayer 2ef7944170 [Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked 10 kuukautta sitten
  Ethan Lee d86fb8a83a gdk: Ignore focus loss events caused by text input showing the OSK 10 kuukautta sitten
  Sam Lantinga 6622f4e1ea Added support for the NACON Revolution X Unlimited controller on macOS 10 kuukautta sitten
  Michael Fitzmayer 45aa497813 [Nokia N-Gage] Fix SDL_GetPerformanceFrequency and SDL_GetPerformanceCounter 10 kuukautta sitten
  Sam Lantinga 7457857304 Fixed input from the MayFlash GameCube adapter with version 7 firmware 10 kuukautta sitten
  SDL Wiki Bot 1ec12b38e5 Sync SDL3 wiki -> header 10 kuukautta sitten
  Simon McVittie b6c4a46b85 workflows: Use stable Steam Runtime 3 on both x86_64 and arm64 10 kuukautta sitten
  Evan Hemsley fbba5b272a GPU: Binding validation and prevent null dereference if expected binding is missing (#13164) 10 kuukautta sitten
  Sam Lantinga cf6c42e6e6 Use HEAPU8.set rather than Module.HEAPU8.set (thanks @sbc100!) 10 kuukautta sitten
  Sam Lantinga 4b0f48c4cf Mark gamepads as invalid if they can't be opened 10 kuukautta sitten
  SDL Wiki Bot a314a58e7e Sync SDL3 wiki -> header 10 kuukautta sitten
  SDL Wiki Bot d283f4651c Sync SDL3 wiki -> header 10 kuukautta sitten
  Ryan C. Gordon 8510331f66 .wikiheaders-options: Add Tray to quickreference categories. 11 kuukautta sitten
  Ryan C. Gordon b8187e2abd wikiheaders: Trim whitespace from end of lines in section headers. 11 kuukautta sitten
  Ryan C. Gordon 9e0d9f30a7 x11: Be a little less aggressive with Xinput2IsInitialized checks. 11 kuukautta sitten
  Mason Remaley 57b6e6c7f9 Checks if xinput is loaded before trying to call xinput functions 11 kuukautta sitten
  Ryan C. Gordon ac3ab026fe audio: corrected comment about device format minimums. 11 kuukautta sitten
  Ryan C. Gordon 83cc3bc234 audio: Opened device spec must be >= simple minimums, not device's defaults. 11 kuukautta sitten