Sam Lantinga
|
dcbb2f11a8
Clamp the texture alpha and color modulation values to 0-255
|
1 year ago |
Sam Lantinga
|
b40ad5428b
Fixed assertion at quit when the debug text was the last texture used.
|
1 year ago |
Sam Lantinga
|
c5e1ae4580
Only free debug_char_texture_atlas if it has been allocated
|
1 year ago |
Sylvain
|
09e3af58b5
Fixed bug #10954: software renderer: examples/renderer/10-geometry missing a triangle
|
1 year ago |
Ryan C. Gordon
|
c20918b0fb
render: Add SDL_RenderDebugText().
|
1 year ago |
Sam Lantinga
|
1cc85c912b
Check return value of SDL_small_alloc()
|
1 year ago |
Sam Lantinga
|
c8f5f6d47a
Added SDL_DelayPrecise()
|
1 year ago |
Petar Popovic
|
020fb6889c
Removed unnecessary const-qualifiers in src and test files
|
1 year ago |
Ryan C. Gordon
|
191f3ecbbc
render: Restore previous policy for converting window/render coordinates.
|
1 year ago |
Sam Lantinga
|
1f3a0d12e6
Made texture size and format public in the API
|
1 year ago |
Ryan C. Gordon
|
5136b30652
render: SDL_ConvertEventToRenderCoordinates() now handles pen events.
|
1 year ago |
Sam Lantinga
|
45ad763de5
Disable backface culling and use a constant rectangle winding order.
|
1 year ago |
Ozkan Sezer
|
5f304b3a47
Fix builed error after commit 0e45b824e34 due to -Wunused-variable
|
1 year ago |
Sam Lantinga
|
0e45b824e3
renderer: always update the output pixel size at startup
|
1 year ago |
Evan Hemsley
|
66f6b40c92
Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984)
|
1 year ago |
Ryan C. Gordon
|
961cd51611
opengl: Removed a FIXME (this is documented as not-thread-safe now.
|
1 year ago |
Ryan C. Gordon
|
4c48ff51f8
render: SDL_RenderPresent now behaves when a render target is currently set.
|
1 year ago |
Ryan C. Gordon
|
7a6a0becb8
render: Fixed a FIXME for SDL_SetRenderViewport with a negative size.
|
1 year ago |
Ryan C. Gordon
|
54459def69
render: Remove the logical presentation render target.
|
1 year ago |
Sam Lantinga
|
a90ad3b0e2
Removed SDL_bool in favor of plain bool
|
1 year ago |
Sam Lantinga
|
7edd43c276
Don't define render_drivers if SDL_RENDER_DISABLED is set
|
1 year ago |
Sam Lantinga
|
4d135fb696
Fixed color scale when rendering to an sRGB render target
|
1 year ago |
Sam Lantinga
|
92255d36d4
We already have functions for converting between sRGB and linear space
|
1 year ago |
Sam Lantinga
|
387774ab8a
Build config flags are either defined or undefined, never 0
|
1 year ago |
Sam Lantinga
|
6c30a0f60b
Added scaleMode validation to SDL_SetTextureScaleMode()
|
1 year ago |
Sam Lantinga
|
f827c1322c
Renamed SDL_Del* to SDL_Remove*
|
1 year ago |
Sam Lantinga
|
16fb8e54cb
Fixed the colorspace for YUV textures using native RGB representations
|
1 year ago |
Sam Lantinga
|
858589919a
Temporarily use the GPU renderer by default so we get testing feedback
|
1 year ago |
cosmonaut
|
2e7d5bb429
Add the SDL_GPU API
|
2 years ago |
Sam Lantinga
|
00c409cff8
Additional cleanup exposed by building with a C++ compiler
|
1 year ago |