Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Ryan C. Gordon dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 2 yıl önce
  Sam Lantinga 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 2 yıl önce
  Sam Lantinga 0907f345cb Added property types: pointer, string, number, float 2 yıl önce
  Sam Lantinga b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 2 yıl önce
  Sylvain d8600f717e Pointer as bool (libsdl-org#7214) 2 yıl önce
  Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2 yıl önce
  Sam Lantinga ddbdd73258 Updated source to match SDL function prototype style 2 yıl önce
  Ozkan Sezer 5c019bc97e style fixes for SDL_PROC macros. 2 yıl önce
  Anonymous Maarten 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef) 3 yıl önce
  Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency 3 yıl önce
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target 3 yıl önce
  Sasha Szpakowski 90795291e4 Remove SDL_GL/Metal/Vulkan_GetDrawableSize(). 3 yıl önce
  Sam Lantinga bf4095359c Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 3 yıl önce
  Sam Lantinga 7b50bae524 Renamed SDL events for clarity 3 yıl önce
  ds-sloth 38697e832a Support MIN/MAX blend on OpenGL + ES 3 yıl önce
  Sam Lantinga e9b86eebf3 Functions which return function pointers now return SDL_FunctionPointer instead of void* 3 yıl önce
  Sam Lantinga fde78d12f2 Updated copyright for 2023 3 yıl önce
  Sylvain Becker 8a13533949 Handle error return value for SDL_GetSwapInterval 3 yıl önce
  Sylvain 88630b85f5 SDL_GL_SwapWindow() returns an error code 3 yıl önce
  Sam Lantinga 63724c113b Removed the vi format comments from the source 3 yıl önce
  Sam Lantinga 909b513c33 Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types 3 yıl önce
  Pierre Wendling 3c501b963d Clang-Tidy fixes (#6725) 3 yıl önce
  Sam Lantinga 5750bcb174 Update for SDL3 coding style (#6717) 3 yıl önce
  Sam Lantinga c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) 3 yıl önce
  Sylvain Becker 6a2200823c Cleanup add brace (#6545) 3 yıl önce
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 3 yıl önce
  Sam Lantinga cc1f9eb983 Use Apple's nomenclature for macOS and iOS 3 yıl önce
  Sam Lantinga aefc6b5bb5 Renamed variables, index is the singular of indices 3 yıl önce
  Sylvain 3d99d31026 Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering. 3 yıl önce
  Sam Lantinga d744aafb05 Added support for simulated vsync in the renderer 3 yıl önce