Ryan C. Gordon
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dcf04559db
render: GL-based renderers should treat adaptive vsync as vsync being enabled.
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2 yıl önce |
Sam Lantinga
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1c64366b80
Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties()
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2 yıl önce |
Sam Lantinga
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0907f345cb
Added property types: pointer, string, number, float
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2 yıl önce |
Sam Lantinga
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b374105975
Replaced SDL_GetTextureDXGIResource() with texture properties
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2 yıl önce |
Sylvain
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d8600f717e
Pointer as bool (libsdl-org#7214)
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2 yıl önce |
Sam Lantinga
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e264bb5178
Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
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2 yıl önce |
Sam Lantinga
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ddbdd73258
Updated source to match SDL function prototype style
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2 yıl önce |
Ozkan Sezer
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5c019bc97e
style fixes for SDL_PROC macros.
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2 yıl önce |
Anonymous Maarten
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3472dc11d6
Fix uses of undefined macro identifiers (-Wundef)
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3 yıl önce |
Sam Lantinga
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14a4ce8b59
Fixed SDL_ScaleMode values for consistency
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3 yıl önce |
Sam Lantinga
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dcd17f5473
Renderer logical size is now implemented as a render target
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3 yıl önce |
Sasha Szpakowski
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90795291e4
Remove SDL_GL/Metal/Vulkan_GetDrawableSize().
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3 yıl önce |
Sam Lantinga
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bf4095359c
Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
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3 yıl önce |
Sam Lantinga
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7b50bae524
Renamed SDL events for clarity
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3 yıl önce |
ds-sloth
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38697e832a
Support MIN/MAX blend on OpenGL + ES
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3 yıl önce |
Sam Lantinga
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e9b86eebf3
Functions which return function pointers now return SDL_FunctionPointer instead of void*
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3 yıl önce |
Sam Lantinga
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fde78d12f2
Updated copyright for 2023
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3 yıl önce |
Sylvain Becker
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8a13533949
Handle error return value for SDL_GetSwapInterval
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3 yıl önce |
Sylvain
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88630b85f5
SDL_GL_SwapWindow() returns an error code
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3 yıl önce |
Sam Lantinga
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63724c113b
Removed the vi format comments from the source
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3 yıl önce |
Sam Lantinga
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909b513c33
Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
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3 yıl önce |
Pierre Wendling
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3c501b963d
Clang-Tidy fixes (#6725)
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3 yıl önce |
Sam Lantinga
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5750bcb174
Update for SDL3 coding style (#6717)
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3 yıl önce |
Sam Lantinga
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c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
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3 yıl önce |
Sylvain Becker
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6a2200823c
Cleanup add brace (#6545)
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3 yıl önce |
Sam Lantinga
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0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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3 yıl önce |
Sam Lantinga
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cc1f9eb983
Use Apple's nomenclature for macOS and iOS
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3 yıl önce |
Sam Lantinga
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aefc6b5bb5
Renamed variables, index is the singular of indices
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3 yıl önce |
Sylvain
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3d99d31026
Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering.
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3 yıl önce |
Sam Lantinga
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d744aafb05
Added support for simulated vsync in the renderer
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3 yıl önce |