Commit History

Author SHA1 Message Date
  cosmonaut 5a74aadac9 GPU: Null check shader inputs in CreateGPUGraphicsPipeline 1 year ago
  Evan Hemsley 119b4fa5f5 GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456) 1 year ago
  Evan Hemsley b4dff42dcd GPU: Add SDL_CancelGPUCommandBuffer (#11316) 1 year ago
  Sam Lantinga 97f1da73da Rename GPU properties for consistency 1 year ago
  cosmonaut 00bb81de76 GPU: Allow size queries on depth formats 1 year ago
  Sam Lantinga 25251a9405 Fixed warning C4723: potential divide by 0 1 year ago
  Evan Hemsley 6ea4a66451 GPU: Add SDL_CalculateGPUTextureFormatSize (#11146) 1 year ago
  Delta 8e6ead2f7b [GPU] Added ASTC texture format support (#11116) 1 year ago
  Evan Hemsley afdf325fb4 GPU: Add swapchain dimension out params (#11003) 1 year ago
  Evan Hemsley 05d0656bd6 GPU: Simultaneous compute pass read-write (#10965) 1 year ago
  Evan Hemsley be401dd1e3 GPU: More robust error reporting (#10958) 1 year ago
  Ethan Lee 4a3faf20ac gpu: Replace high-level logs with SetError 1 year ago
  mausimus 0685b96469 GPU: fix build when SDL_GPU_DISABLED is set 1 year ago
  Caleb Cornett 97d1056e16 GPU: MSAA fixes (#10917) 1 year ago
  Evan Hemsley 89c6bc5f50 Prefer Vulkan even on Windows (#10912) 1 year ago
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 1 year ago
  Sam Lantinga bc9780299c Don't define backends if SDL_GPU_DISABLED is set 1 year ago
  Caleb Cornett c499f79fe9 GPU: Fix multisample texture usage validation 1 year ago
  Caleb Cornett 9416917353 GPU: Rework MSAA (#10859) 1 year ago
  Ozkan Sezer a833ee2e63 SDL_gpu.c: fixed build when SDL_GPU_DISABLED is defined. 1 year ago
  Ethan Lee 16ff7503b7 gpu: Update GPU support queries to better match naming conventions 1 year ago
  Ethan Lee 0160e9eac6 gpu: Add SDL_QueryGPUSupport 1 year ago
  Ethan Lee 96e147b2b9 gpu: Rework driver name queries, add GetGPUShaderFormats 1 year ago
  Ethan Lee 371cfaf8fe gpu: Implement support for SDL_GPU_DISABLED 1 year ago
  Caleb Cornett a45a2caf49 GPU: Rename VertexBinding to VertexBufferDescription (#10811) 1 year ago
  Evan Hemsley 66489f91bb GPU: Cube Arrays (#10800) 1 year ago
  Caleb Cornett ddd5723e2e GPU: Remove pitch parameters from indirect draw calls (#10803) 1 year ago
  Evan Hemsley 2b8a349b26 Add SDL_BindGPUComputeSamplers (#10778) 1 year ago
  Evan Hemsley 0b6f993dea GPU: Zero-init handling (#10786) 1 year ago
  Evan Hemsley 668e2f82d2 Add load op and clear color to SDL_BlitGPUTexture (#10767) 1 year ago