Commit History

Autor SHA1 Mensaxe Data
  Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f40f272107 Fixed build %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 34bdd321bf Improved navigation while setting up controller mapping %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 2ff9255f29 Print the GUID for controllers that don't have a mapping %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label %!s(int64=2) %!d(string=hai) anos
  Sylvain d8600f717e Pointer as bool (libsdl-org#7214) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1934417b4d Show the existing mapping when a controller is connected %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 70c149c88f Automatically clean up memory associated with events %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten 2a01f9dcb5 tests: plug leaks when running with --trackmem %!s(int64=2) %!d(string=hai) anos
  Simon McVittie efe15588d5 Relabel back paddles as left or right %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 58882425fc Use the lower index axis if the controller generates two axes for a single element %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 732218c222 Changed binding order to match Steam %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 53882a2ed2 Map the buttons in ABXY order %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 9db2cb3513 Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga dfc6e8825e Improved reliability of gamepad message ordering %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga eb8b5ed3a4 Fixed crash when the joystick can't be opened %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 57820071a4 Added the ability to rename your controller %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 08db0e8f64 Allow clicking on the gamepad image to bind elements %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8f21be87fc Allow using A and B to navigate the controller binding flow %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 787786bdbc testcontroller: memory management cleanup %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 8296242f2e We don't need to be verbose about gamepad events now that we can visualize them %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d90b938f0f Additional work on binding mode for testcontroller %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 57cfd1e106 Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 404e030b39 Added binding mode to testcontroller %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ca492dff18 Renamed testgamepad to testcontroller %!s(int64=2) %!d(string=hai) anos