Historia zmian

Autor SHA1 Wiadomość Data
  Sam Lantinga de3d381cb6 Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets 11 lat temu
  Sam Lantinga d673d8c389 Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D 11 lat temu
  Sam Lantinga 1ee96bb994 Fixed mingw64 build and warnings 11 lat temu
  Alfred Reynolds 2748e28230 The YUV offset is 16 / 255, not 16 / 256 11 lat temu
  Sam Lantinga 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. 11 lat temu
  Sam Lantinga c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) 11 lat temu
  Sam Lantinga 49c53fd280 Use D3D9Ex when available 11 lat temu
  Philipp Wiesemann 9bc47465ca Changed C++ style comments. 11 lat temu
  J?rgen P. Tjern? defd90b6f6 Render: Allow empty cliprect. 12 lat temu
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support 12 lat temu