Sam Lantinga
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de3d381cb6
Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets
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11 lat temu |
Sam Lantinga
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d673d8c389
Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D
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11 lat temu |
Sam Lantinga
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1ee96bb994
Fixed mingw64 build and warnings
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11 lat temu |
Alfred Reynolds
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2748e28230
The YUV offset is 16 / 255, not 16 / 256
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11 lat temu |
Sam Lantinga
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4fd03b9582
Setting the window size changes the fullscreen display mode, unless a window display mode has been set.
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11 lat temu |
Sam Lantinga
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c15e26d77d
Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen)
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11 lat temu |
Sam Lantinga
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49c53fd280
Use D3D9Ex when available
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11 lat temu |
Philipp Wiesemann
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9bc47465ca
Changed C++ style comments.
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11 lat temu |
J?rgen P. Tjern?
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defd90b6f6
Render: Allow empty cliprect.
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12 lat temu |
David Ludwig
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3dcb451f85
Added a README file regarding WinRT support
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12 lat temu |