Commit History

作者 SHA1 備註 提交日期
  Sam Lantinga 0479df53ca Updated copyright for 2023 3 年之前
  Sam Lantinga b8d85c6939 Update for SDL3 coding style (#6717) 3 年之前
  Hubert Maier 5dc93451d2 JANITORIAL : Correct some more spelling mistakes (#6489) 3 年之前
  Sam Lantinga aefc6b5bb5 Renamed variables, index is the singular of indices 3 年之前
  Sylvain 3d99d31026 Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering. 3 年之前
  Sam Lantinga e2753e19e8 Calculate simulated vsync interval based on display refresh rate 3 年之前
  Sam Lantinga d744aafb05 Added support for simulated vsync in the renderer 3 年之前
  Daniel Santos 2660449c6c Add dummy driver 3 年之前
  unknown 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 3 年之前
  chalonverse 4082821822 DirectX 12 Renderer (#5761) 3 年之前
  Sylvain 1ede941f5c SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547) 3 年之前
  Sylvain 18b76fcc5d Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) 4 年之前
  Sam Lantinga 09ece861d1 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method 4 年之前
  Sam Lantinga 120c76c84b Updated copyright for 2022 4 年之前
  Sylvain 50d49c63ed GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid 4 年之前
  Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 4 年之前
  Sylvain e14d10263c Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect 4 年之前
  Sylvain 502e9c3b45 SDL_Renderer simplifications: 4 年之前
  Sylvain c27e1249e1 Remove SDL_HAVE_RENDER_GEOMETRY define 4 年之前
  Misa 4549769d7d Add `SDL_RenderSetVSync()` 5 年之前
  Sylvain a8f89a01aa Change 'size_indice' to 'size_indices' 4 年之前
  Sylvain 47db47c1cc Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support 5 年之前
  Sylvain e481261173 Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters 5 年之前
  Sylvain 6e26d320c6 Add sysrender interface 5 年之前
  Sam Lantinga f5794f9eeb Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture 4 年之前
  Ivan Epifanov dd2a285825 Remove leftovers 4 年之前
  Ivan Epifanov 6ba8497518 Remove vita2d render, add raw gxm render 5 年之前
  Ivan Epifanov ef0bbfd6c6 Include anf fix vita2d renderer 5 年之前
  Ivan Epifanov dbb730d395 Separate vita piglet renderer. Add proper render initialization and window re-creation. 5 年之前
  Sylvain Becker c0df40e003 Add more SDL_HAVE_YUV defines 5 年之前