Commit Verlauf

Autor SHA1 Nachricht Datum
  Ryan C. Gordon e5a6c24c82 audio: Redesigned audio conversion code for SDL3. vor 3 Jahren
  Sylvain 2cafa52598 - Added SDL_WINDOW_TRANSPARENT to request a window with transparent framebuffer vor 3 Jahren
  Anonymous Maarten 549cedfa88 include: add \brief to includes vor 3 Jahren
  Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target vor 3 Jahren
  Sam Lantinga 4696c9556b SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145) vor 3 Jahren
  Sam Lantinga 7b50bae524 Renamed SDL events for clarity vor 3 Jahren
  Sam Lantinga 5feebcdce0 SDL_AddHintCallback() now returns a standard int result instead of void vor 3 Jahren
  Sam Lantinga fde78d12f2 Updated copyright for 2023 vor 3 Jahren
  Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h vor 3 Jahren
  Sam Lantinga 2db699f48e SDL API renaming: SDL_sensor.h vor 3 Jahren
  Sam Lantinga 0d54115235 SDL API renaming: SDL_render.h vor 3 Jahren
  Sam Lantinga fc478c1bc0 SDL API renaming: SDL_joystick.h vor 3 Jahren
  Sam Lantinga 63724c113b Removed the vi format comments from the source vor 3 Jahren
  Rudolf-Walter Kiss-Szakacs cc7b6f9e49 Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS. vor 3 Jahren
  Ryan C. Gordon 3197632347 include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. vor 3 Jahren
  Sylvain c265fb74b0 Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER vor 3 Jahren
  Sasha Szpakowski 80a9397459 Remove SDL_HINT_IDLE_TIMER_DISABLED. vor 3 Jahren
  Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` vor 3 Jahren