Commit History

Auteur SHA1 Bericht Datum
  Sylvain Becker e6189f4046 Fix warnining implicit declaration of SDL_DetectPalette (Thanks meyraud705) 6 jaren geleden
  Sylvain Becker 838bbf1f7a Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque 6 jaren geleden
  Sylvain Becker 9a7c2b2246 Fixed bug 4999 - Palette surface always promoted to alpha (Thanks Cameron Gutman!) 6 jaren geleden
  Sam Lantinga b5e3d264f2 Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 6 jaren geleden
  Sylvain Becker 7df22cf2c2 A few #defines to reduce SDL2 footprint. 6 jaren geleden
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 6 jaren geleden
  Sam Lantinga 981e0d367c Fixed bug 4903 - Lack of color multiply with alpha (SDL_BLENDMODE_MOD + SDL_BLENDMODE_BLEND) blending mode for all renderers 6 jaren geleden
  Sam Lantinga 5e19e66c73 Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode 6 jaren geleden
  Sylvain Becker fe20c35be8 Fixed race condition when scaling Touch events, and changing the renderer 6 jaren geleden
  Sylvain Becker 7d47f526a7 SDL_LockTextureToSurface: robustness of locked region compared to texture size 6 jaren geleden
  Sylvain Becker 1ae61f1009 Added a helper function SDL_LockTextureToSurface() 6 jaren geleden
  Alex Szpakowski ff7888e698 render: fix colors not being set properly after the previous change 6 jaren geleden
  Alex Szpakowski 1be03b4089 render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly. 6 jaren geleden
  Alex Szpakowski 69c6924ccc render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764). 6 jaren geleden
  Sylvain Becker 22a2decf64 Android: concurrency issues, make sure Activity is in running State when calling 6 jaren geleden
  Sylvain Becker cfed0b7738 Add an "error" label in SDL_CreateRenderer (no op) 6 jaren geleden
  Sam Lantinga b5e9ebbafa Fixed compiler warning 6 jaren geleden
  Sam Lantinga 41c718db85 Fixed bug 4469 - make SDL_CreateTextureFromSurface pick a more appropriate format 6 jaren geleden
  Sam Lantinga b2e76d860f Fixed Windows RT build 7 jaren geleden
  Sylvain Becker 07548602d6 Fixed bug 3657 - Color-key doesn't work when an alpha channel is present 7 jaren geleden
  Sam Lantinga 5e13087b0f Updated copyright for 2019 7 jaren geleden
  Ryan C. Gordon 0a70590118 render: Prefer the Metal renderer over OpenGL. 7 jaren geleden
  Sylvain Becker e5476c653d Fixed bug 4425 - promote to alpha format, palette surface with alpha values. 7 jaren geleden
  Sylvain Becker 252dc85e95 Fix warnings detected on Android build 7 jaren geleden
  Ryan C. Gordon 939bf1c4d8 render: fix some static analysis warnings. 7 jaren geleden
  Ozkan Sezer 0d79a8a1b2 fix build using Watcom : 7 jaren geleden
  Ryan C. Gordon 4659e73892 merge fallout: Patched to compile, fixed some compiler warnings, etc. 7 jaren geleden
  Ryan C. Gordon 62494a2e27 Merge SDL-ryan-batching-renderer branch to default. 7 jaren geleden
  Ryan C. Gordon 8340b0f0e2 render: Add floating point versions of various draw APIs. 7 jaren geleden
  Ryan C. Gordon b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 7 jaren geleden