Historique des commits

Auteur SHA1 Message Date
  Ryan C. Gordon 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. il y a 2 ans
  Ryan C. Gordon 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! il y a 2 ans
  Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping il y a 2 ans
  Sam Lantinga 57cfd1e106 Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD il y a 2 ans
  Sam Lantinga eb0955ef89 Removed SDL_GamepadBinding from the API il y a 2 ans
  Sam Lantinga f010411492 Rename SDL_strtokr() to SDL_strtok_r() il y a 2 ans
  Sam Lantinga 8da9b22c17 The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag il y a 2 ans
  Sam Lantinga e643d28d9c Set the hint value before calling hint callbacks il y a 2 ans
  Sylvain 600c615529 Fixed bug #7821 - docs/README-migration.md function name typos il y a 2 ans
  Sam Lantinga 9fe384b696 Fixed display orientation function names for SDL 3.0 convention il y a 2 ans
  Sam Lantinga e6d1ba2a17 Added the concept of display natural orientation il y a 2 ans
  Frank Praznik 2f75596d5a Consolidate the X11 WM_CLASS and Wayland app ID envvars il y a 2 ans
  Sam Lantinga cb73bed6eb SDL API renaming: SDL TLS functions il y a 2 ans
  Sam Lantinga e61b5ceefe The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY il y a 2 ans
  Sam Lantinga cc94f600fd Officially added the concept of window pixel density il y a 2 ans
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support il y a 2 ans
  Sam Lantinga 4de7433a9e Use the term "points" instead of "screen coordinates" il y a 2 ans
  Brick 079ae065f1 Added SDL prefix AUDIO_* constants il y a 2 ans
  Eric f7df966b41 SDL_JOYBALLMOTION il y a 3 ans
  Eric e8c16ce483 Update migration guide with info on trackballs il y a 3 ans
  Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention il y a 3 ans
  Sam Lantinga 61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention il y a 3 ans
  Ryan C. Gordon e5a6c24c82 audio: Redesigned audio conversion code for SDL3. il y a 3 ans
  Sam Lantinga 2aa2fa5449 Added SDL_CreateWindowWithPosition() il y a 3 ans
  Frank Praznik 5a0f50e1c3 docs: Update the migration document with changes to the tooltips and popup menu flags. il y a 3 ans
  David Demelier d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt il y a 3 ans
  Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. il y a 3 ans
  Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. il y a 3 ans
  Ryan C. Gordon f48d0cc164 audio: Remove AUDIO_U16* support. il y a 3 ans
  Sam Lantinga 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() il y a 3 ans