Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Sam Lantinga e7784b7bf7 Set GPU properties for maximum hardware compatibility 6 ay önce
  Sam Lantinga 00812d13b0 The names of keyboards and mice are valid after they've been removed 6 ay önce
  Sam Lantinga 3ddc3f1146 Send events for mice and keyboards detected during initialization 6 ay önce
  Ryan C. Gordon 8d5b82be2e io: POSIX implementation tries to get status information on short reads/writes. 6 ay önce
  Ryan C. Gordon 4d6e0e0087 io: read_fd should only report EOF on a zero-byte return value. 6 ay önce
  Temdog007 4efdfd92a2 Emscripten: Ensure drop functionality is the same as other platforms 6 ay önce
  Temdog007 6711caa431 Emscripten: Fix Emscripten_GetFocusedWindow 6 ay önce
  Sam Lantinga 712ce16469 Fixed emulated touch on Android 6 ay önce
  SDL Wiki Bot e035f3a480 Sync SDL3 wiki -> header 6 ay önce
  Sam Lantinga 035eed351c Added SDL_GetPixelFormatFromGPUTextureFormat() and SDL_GetGPUTextureFormatFromPixelFormat() 6 ay önce
  eafton d3a6be9607 X11TK: Implement SHM transport for fractional scaling (#13919) 6 ay önce
  eafton 206a3cd25f X11TK: Fix a bug where closing the messagebox would kill the application 6 ay önce
  Jaan Soulier ed6a72a7fd Fix reallocation of GPU renderer vertex buffer 6 ay önce
  SDL Wiki Bot 7840c9d879 Sync SDL3 wiki -> header 6 ay önce
  Sam Lantinga b7dba970e1 Fixed setting SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER 6 ay önce
  Sam Lantinga a4b180f515 Added SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER 6 ay önce
  Ethan Lee c5749f0ae7 video: Xbox buildfix for DeclareDPIAwareSystem 6 ay önce
  eafton b59d6d49c3 X11: Check for invalid opcodes in SHM error handler 6 ay önce
  Ryan C. Gordon 387a2b924d Revert "Sync SDL3 wiki -> header" 6 ay önce
  Sam Lantinga 0f8d062e10 Fixed warning: conversion to 'uint32_t' from 'float' may alter its value 6 ay önce
  Ozkan Sezer 5907bf2555 cmake: remove GetDpiForMonitor() assignment from shellscalingapi.h check 6 ay önce
  Ozkan Sezer b2c6dfa4c5 dialog, windows: tweak includes and include order, 6 ay önce
  Sam Lantinga df0cc6e98b Make sure we always zero the buffer sent to Steam Controllers 6 ay önce
  Ryan C. Gordon 11411bb5ef renderer: Don't use wrapping on NPOT textures if the renderer can't handle it. 6 ay önce
  nightmareci 2f5bc17ea6 Fix support for Windows XP and up (#13904) 6 ay önce
  Sam Lantinga 3f196c0abe Added a name for the Windows raw input thread 6 ay önce
  SDL Wiki Bot 2746e988b3 Sync SDL3 wiki -> header 6 ay önce
  Ethan Lee 5591d4b1a8 gpu: Note hardware supported by Tier 1 Resource Binding 6 ay önce
  Ethan Lee cbe4970946 gpu: Add D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN property 7 ay önce
  Luis Caceres 03d0c2ad74 gpu/vulkan: Move dereference after null check 6 ay önce