Cronologia Commit

Autore SHA1 Messaggio Data
  Philipp Wiesemann e964d00f64 X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown. 10 anni fa
  Philipp Wiesemann 748b05289c EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error. 10 anni fa
  Philipp Wiesemann cfe3f26115 Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom(). 10 anni fa
  Philipp Wiesemann fe4c3b29d9 iOS: Added brackets to function names in README so that doxygen links them. 10 anni fa
  Philipp Wiesemann bf7a76155e Fixed missing error message if SDL_GetDisplayDPI() is unsupported. 10 anni fa
  Philipp Wiesemann 73b63e5b57 Fixed crash in shape test program if memory allocation failed. 10 anni fa
  Philipp Wiesemann 31e23d57d3 Fixed error return values in filesystem test program. 10 anni fa
  David Ludwig 52fec6aff0 WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only 10 anni fa
  Philipp Wiesemann 6a9a8b682c Fixed memory leak in game controller test program. 10 anni fa
  Philipp Wiesemann 63f2ec8e57 Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file. 10 anni fa
  Philipp Wiesemann b1ce3799e9 Added missing links at documentation of SDL_FreeCursor() in header file. 10 anni fa
  Alex Szpakowski b15efce277 Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312. 10 anni fa
  Alex Szpakowski d383502657 Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb 10 anni fa
  Philipp Wiesemann bb9dcf5714 Android: Updated name of README file. 10 anni fa
  David Ludwig 46851a6701 WinRT: another README tweak 10 anni fa
  David Ludwig 937ae32c7b WinRT: README tweaks 10 anni fa
  Philipp Wiesemann 31cbb34ec9 Wayland: Removed not needed including and setting of errno. 10 anni fa
  Philipp Wiesemann ea86c01a86 Fixed markdown formatting in porting README for doxygen output. 10 anni fa
  Philipp Wiesemann b53007b0c8 Added missing error return in test program. 10 anni fa
  Philipp Wiesemann 72dc8784b3 PSP: Fixed compile error. 10 anni fa
  David Ludwig caf152def7 WinRT: build/link fix 10 anni fa
  Ryan C. Gordon c137eb61d7 Patched to compile on Haiku...? 10 anni fa
  Ryan C. Gordon 9b9ca093c7 windows: created threads' stack sizes should be reserved, not committed. 10 anni fa
  Ryan C. Gordon 9b4db2b8aa Patched to compile on various platforms. 10 anni fa
  Ryan C. Gordon c61675dc5d threads: Move SDL's own thread creation to a new internal API. 10 anni fa
  Ryan C. Gordon 7ae2951fca threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere. 10 anni fa
  David Ludwig 8b65d225e8 WinRT: bug hack-fix - gamepad detection was failing on Xbox One 10 anni fa
  Alex Szpakowski 34f095e098 iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older. 10 anni fa
  Ryan C. Gordon a581346fae alsa: Make device enumeration robust against weird results with NULL strings. 10 anni fa
  Alex Szpakowski 6cfa71a10e iOS: Also do the Dictation crash workaround before executing the animation callback. 10 anni fa