Commit History

Author SHA1 Message Date
  Sam Lantinga ead02b08dd Skip tonemapping for render targets with unspecified HDR headroom 4 months ago
  Sam Lantinga 4e5ba722fd Change the batch if the color scale changes 4 months ago
  Sam Lantinga 97ebfbf7a0 Only convert color to linear once in VULKAN_QueueDrawPoints() 4 months ago
  Sam Lantinga d9be8b9a00 Implemented render batching for D3D11, D3D12, Metal, and Vulkan 4 months ago
  Sylvain 2a96997e90 Fixed bug #14173 - Android / SDL_Renderer Vulkan : going background / foreground produces a black screen. 5 months ago
  Sam Lantinga 3316dde0c2 Improved error information when renderer creation fails 5 months ago
  Sam Lantinga edf5f9ec5c Properly upgrade a window to Vulkan when creating a Vulkan renderer 5 months ago
  Sam Lantinga 134b47730b Added support for linear and pixel art scaling for palettized textures 5 months ago
  Sam Lantinga 49d51a0d3c Removed TEXTURETYPE_PALETTE_PIXELART 5 months ago
  Sam Lantinga b65590159b Each application palette corresponds to one hardware palette 5 months ago
  Sam Lantinga 5d311635cf Added Vulkan support for palettized textures 5 months ago
  Sam Lantinga b7dba970e1 Fixed setting SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER 6 months ago
  Sam Lantinga 466f93aee1 Fixed pitch and chroma issues with the Vulkan planar YUV texture update functions 6 months ago
  Sam Lantinga 02fc571cfd Fixed build 6 months ago
  Sam Lantinga 61e41c61dc Select the shader based on the inputs, not colorspace 6 months ago
  Sam Lantinga 8dedf44929 Fixed warning: initialization of pointer of type 'VkSampler' (aka 'struct VkSampler_T *') to null from a constant boolean expression 7 months ago
  Thomas Stehle 64b19fc504 Added missing handling of texture address mode to SDL render Vulkan backend 8 months ago
  Sam Lantinga d7939abf42 Use consistent style for pointer declarations and casts 9 months ago
  Sam Lantinga 633b9f6fb1 Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 1 year ago
  Sam Lantinga 3e9e22f17d Added SDL_SCALEMODE_PIXELART 1 year ago
  Sam Lantinga cb099ebd4f Make texture scale mode a part of the 2D renderer draw state 1 year ago
  Petar Popovic c70f54e28b Remove redundant casts 1 year ago
  Sam Lantinga 3cfa476d3f Added support for SDL_PIXELFORMAT_ABGR8888 textures 1 year ago
  danginsburg 4fd0b2a85c Fix #12142 - the problem was if the size of the vertex buffer was exceeded, the currentVertexBuffer would be reset to zero and thus we'd leave it pointing to an in-use VB that would get overwritten on the next present before the vkQueueSubmit occurred. 1 year ago
  Petar Popovic a336b62d8b Remove newlines from error messages 1 year ago
  nightmareci 718034f5fa Remove newlines from log messages 1 year ago
  Sam Lantinga a036aeda3b The Vulkan renderer doesn't actually support RGB texture formats 1 year ago
  Sam Lantinga f2074d7af3 Updated copyright for 2025 1 year ago
  L zard 8b6d3c88cf Fix `#ifdef`s to have config flags either defined as 1 or undefined 1 year ago
  Ryan C. Gordon 615c935d11 events: Added SDL_RenderEvent. 1 year ago