Sam Lantinga
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ead02b08dd
Skip tonemapping for render targets with unspecified HDR headroom
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4 months ago |
Sam Lantinga
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4e5ba722fd
Change the batch if the color scale changes
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4 months ago |
Sam Lantinga
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97ebfbf7a0
Only convert color to linear once in VULKAN_QueueDrawPoints()
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4 months ago |
Sam Lantinga
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d9be8b9a00
Implemented render batching for D3D11, D3D12, Metal, and Vulkan
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4 months ago |
Sylvain
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2a96997e90
Fixed bug #14173 - Android / SDL_Renderer Vulkan : going background / foreground produces a black screen.
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5 months ago |
Sam Lantinga
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3316dde0c2
Improved error information when renderer creation fails
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5 months ago |
Sam Lantinga
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edf5f9ec5c
Properly upgrade a window to Vulkan when creating a Vulkan renderer
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5 months ago |
Sam Lantinga
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134b47730b
Added support for linear and pixel art scaling for palettized textures
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5 months ago |
Sam Lantinga
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49d51a0d3c
Removed TEXTURETYPE_PALETTE_PIXELART
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5 months ago |
Sam Lantinga
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b65590159b
Each application palette corresponds to one hardware palette
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5 months ago |
Sam Lantinga
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5d311635cf
Added Vulkan support for palettized textures
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5 months ago |
Sam Lantinga
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b7dba970e1
Fixed setting SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER
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6 months ago |
Sam Lantinga
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466f93aee1
Fixed pitch and chroma issues with the Vulkan planar YUV texture update functions
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6 months ago |
Sam Lantinga
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02fc571cfd
Fixed build
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6 months ago |
Sam Lantinga
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61e41c61dc
Select the shader based on the inputs, not colorspace
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6 months ago |
Sam Lantinga
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8dedf44929
Fixed warning: initialization of pointer of type 'VkSampler' (aka 'struct VkSampler_T *') to null from a constant boolean expression
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7 months ago |
Thomas Stehle
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64b19fc504
Added missing handling of texture address mode to SDL render Vulkan backend
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8 months ago |
Sam Lantinga
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d7939abf42
Use consistent style for pointer declarations and casts
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9 months ago |
Sam Lantinga
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633b9f6fb1
Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode()
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1 year ago |
Sam Lantinga
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3e9e22f17d
Added SDL_SCALEMODE_PIXELART
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1 year ago |
Sam Lantinga
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cb099ebd4f
Make texture scale mode a part of the 2D renderer draw state
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1 year ago |
Petar Popovic
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c70f54e28b
Remove redundant casts
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1 year ago |
Sam Lantinga
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3cfa476d3f
Added support for SDL_PIXELFORMAT_ABGR8888 textures
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1 year ago |
danginsburg
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4fd0b2a85c
Fix #12142 - the problem was if the size of the vertex buffer was exceeded, the currentVertexBuffer would be reset to zero and thus we'd leave it pointing to an in-use VB that would get overwritten on the next present before the vkQueueSubmit occurred.
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1 year ago |
Petar Popovic
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a336b62d8b
Remove newlines from error messages
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1 year ago |
nightmareci
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718034f5fa
Remove newlines from log messages
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1 year ago |
Sam Lantinga
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a036aeda3b
The Vulkan renderer doesn't actually support RGB texture formats
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1 year ago |
Sam Lantinga
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f2074d7af3
Updated copyright for 2025
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1 year ago |
L zard
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8b6d3c88cf
Fix `#ifdef`s to have config flags either defined as 1 or undefined
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1 year ago |
Ryan C. Gordon
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615c935d11
events: Added SDL_RenderEvent.
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1 year ago |