История коммитов

Автор SHA1 Сообщение Дата
  Sam Lantinga eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 лет назад
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 8 лет назад
  Sam Lantinga f8e1874d01 Fixed bug 2646 - Problems with software renderer when SDL_SetRenderLogicalSize set 8 лет назад
  Sam Lantinga 6de66e984f Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer 8 лет назад
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 9 лет назад
  Sam Lantinga ab8bd3d96b Fixed bug 3359 - Software renderer does incorrect blending with SDL_RenderCopyEx 9 лет назад
  Sam Lantinga 9c48365524 Fixed bug 3029 - software renderer cuts off edges when rotate-blitting with a multiple of 90 degrees 9 лет назад
  Sam Lantinga 42065e785d Updated copyright to 2016 10 лет назад
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f 10 лет назад
  Sam Lantinga 96b613eab3 Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window 11 лет назад
  Sam Lantinga 1b3d4e6d0e 565 textures have higher priority than 555 textures 11 лет назад
  Sam Lantinga 5df11f8aa1 Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations. 11 лет назад
  J?rgen P. Tjern? defd90b6f6 Render: Allow empty cliprect. 12 лет назад
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support 12 лет назад