Sam Lantinga
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eb14b635cd
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
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7 лет назад |
Sam Lantinga
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e3cc5b2c6b
Updated copyright for 2018
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8 лет назад |
Sam Lantinga
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f8e1874d01
Fixed bug 2646 - Problems with software renderer when SDL_SetRenderLogicalSize set
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8 лет назад |
Sam Lantinga
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6de66e984f
Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer
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8 лет назад |
Sam Lantinga
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45b774e3f7
Updated copyright for 2017
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9 лет назад |
Sam Lantinga
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ab8bd3d96b
Fixed bug 3359 - Software renderer does incorrect blending with SDL_RenderCopyEx
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9 лет назад |
Sam Lantinga
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9c48365524
Fixed bug 3029 - software renderer cuts off edges when rotate-blitting with a multiple of 90 degrees
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9 лет назад |
Sam Lantinga
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42065e785d
Updated copyright to 2016
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10 лет назад |
Philipp Wiesemann
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72590685c0
Backed out changeset 4ad56dbf4a6f
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10 лет назад |
Sam Lantinga
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96b613eab3
Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
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11 лет назад |
Sam Lantinga
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1b3d4e6d0e
565 textures have higher priority than 555 textures
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11 лет назад |
Sam Lantinga
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5df11f8aa1
Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations.
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11 лет назад |
J?rgen P. Tjern?
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defd90b6f6
Render: Allow empty cliprect.
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12 лет назад |
David Ludwig
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3dcb451f85
Added a README file regarding WinRT support
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12 лет назад |