Historia zmian

Autor SHA1 Wiadomość Data
  Anonymous Maarten eda8d1d842 JNI_Unload must return the JNI version needed by the native library 5 miesięcy temu
  Ryan C. Gordon 21f93e127b wikiheaders: generalize some previously-SDL-specific things 5 miesięcy temu
  Anonymous Maarten 1edb850639 Add script to generate macOS and iOS tbds 5 miesięcy temu
  Sam Lantinga 52a4366e54 x11: don't grab the pointer while buttons are pressed 5 miesięcy temu
  Sam Lantinga 7e5f3330ff Added libxi and libxfixes to the Arch Linux package recommendations 5 miesięcy temu
  Ryan C. Gordon 9b348ef6e8 android: Better parsing of command line arguments. 5 miesięcy temu
  Ryan C. Gordon da863ff5f9 uikit: Don't copy argv; the original lives the whole time we need it. 5 miesięcy temu
  Antti Ala-Fossi 29f3844b01 Fix assert in SDL_BeginGPURenderPass 5 miesięcy temu
  Sam Lantinga 74653b3cd5 Send the normal sensor data for the right Joy-Con controller in combined mode 5 miesięcy temu
  Sam Lantinga 24fe3c48a0 Fixed events for windows that have had their window proc hooked at creation time 5 miesięcy temu
  Sam Lantinga 55a566a6b4 Steam expects the gyro data to come before the accelerometer data 5 miesięcy temu
  Anonymous Maarten e221905195 Fix check_stdlib_usage.py libc call matching 5 miesięcy temu
  Sam Lantinga 9896dc18e7 Fixed setting SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER for the initial display 5 miesięcy temu
  Sam Lantinga 8fa93d64ab Reset the window icon when returning from fullscreen mode 5 miesięcy temu
  Sam Lantinga 56269cd010 Support PNG icons in the SDL test code 5 miesięcy temu
  Ryan C. Gordon 4e79d2ad64 blit: Check MSVC's `_M_ARM64` define in addition to `__aarch64__`. 5 miesięcy temu
  Sam Lantinga 6534345d9a Only process events for the window being created at creation time 5 miesięcy temu
  Ryan C. Gordon 7f0d0d0046 blit: Check MSVC's `_M_ARM64` define in addition to `__aarch64__`. 5 miesięcy temu
  eafton f7ded3db5e Add fribidi and libthai packages to README-linux.md 5 miesięcy temu
  Sam Lantinga ebd3aa5289 testgpu_spinning_cube: fixed error handling if texture creation fails 5 miesięcy temu
  Sam Lantinga ba919832e4 testgpu_spinning_cube: removed duplicate calls to clear and present 5 miesięcy temu
  Ryan C. Gordon 1fdc7975cb visualc: Fixed corrupted SDL.vcxproj.filters file. 5 miesięcy temu
  Ryan C. Gordon 15f98b2a61 blit: Change ifdefs on NEON functions that use an aarch64-specific opcode. 5 miesięcy temu
  Ryan C. Gordon 17ab859907 main: Unify command line handling between standard Windows and GDK targets. 5 miesięcy temu
  Ryan C. Gordon ff44bad9bd main: Restored lost call to SDL_SetMainReady() in Windows SDL_RunApp(). 5 miesięcy temu
  Ethan Lee 54ef731534 video: Explicitly call DestroyWindowTexture when destroying a window. 5 miesięcy temu
  Ryan C. Gordon a37d3f96f4 main: SDL_RunApp now explicitly handles NULL argv in all implementations. 5 miesięcy temu
  Anonymous Maarten ce5e46c37d Add SDL_(Get|Set)iSurfaceClipRect automation test 5 miesięcy temu
  Ryan C. Gordon 7d5ec38953 main: Restore MINGW32_FORCEALIGN to SDL_RunApp on Windows. 5 miesięcy temu
  Sam Lantinga c0a2ae2a4a opengles2: fixed swapped colors when using indexed textures 5 miesięcy temu