Commit History

Autor SHA1 Mensaxe Data
  Ryan C. Gordon ee10bab3cd audio: An enormous amount of work on managing default devices. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon c7a44eea83 audio: Fixed logic error. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 97b2f747d0 docs: Corrections to audio section of README-migration.md %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 464640440f audio: Added SDL_GetAudioStreamBinding. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 01f7b53865 audio: Readded (logical) device pausing. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon fd4c9f4e11 audio: documentation improvements. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon d96a1db7d7 audio: Opening via a logical device ID should also track default device. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon b2e020958f audio: Wrap device access in opening of logical devices. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 7ee2459927 audio: Check for unlikely failure case in WAV loaded. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! %!s(int64=2) %!d(string=hai) anos
  1vanK b221b59995 cmake: add SDL_REVISION option %!s(int64=2) %!d(string=hai) anos
  Mathieu Eyraud 0500fca00c Add missing break %!s(int64=2) %!d(string=hai) anos
  Ozkan Sezer d3f2de7f29 fixed typo in prev. patch. %!s(int64=2) %!d(string=hai) anos
  Ozkan Sezer 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot f2ae00c1ad Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten 41a96c8133 doc: document building of SDL tests with CMake %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3174d0b970 Sorted controller list %!s(int64=2) %!d(string=hai) anos
  Max Maisel 27b8abb056 Add Steam Deck controller mapping to database. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 0dc85f3078 Improved the documentation for the gamepad paddle buttons %!s(int64=2) %!d(string=hai) anos