Sam Lantinga
|
eefcb62588
SDL_MUSTLOCK() returns true once a surface has the RLE flag set
|
1 year ago |
Sam Lantinga
|
df573391b1
Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED
|
1 year ago |
Sam Lantinga
|
2ba76dbe80
Simplified SDL_Surface
|
1 year ago |
Sam Lantinga
|
4fa5196820
Revert "Switch pixel format loss fields to number of bits"
|
1 year ago |
Sam Lantinga
|
3c90b1c1f6
Switch pixel format loss fields to number of bits
|
1 year ago |
Sam Lantinga
|
02ff85f2f3
Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment()
|
1 year ago |
Sam Lantinga
|
33eaddc565
Cleaned up various type conversion issues
|
2 years ago |
Sam Lantinga
|
cacac6cc34
Updated structure and field names for consistency
|
2 years ago |
Sam Lantinga
|
5b3ee51c6c
Updated copyright for 2024
|
2 years ago |
Ryan C. Gordon
|
447b508a77
error: SDL's allocators now call SDL_OutOfMemory on error.
|
2 years ago |
Sylvain
|
d8600f717e
Pointer as bool (libsdl-org#7214)
|
2 years ago |
Sam Lantinga
|
3c04be4486
The rectangles passed to SDL_BlitSurfaceUnchecked() and SDL_BlitSurfaceUncheckedScaled() are const.
|
2 years ago |
Sam Lantinga
|
308bcbbe76
Fixed Visual Studio warning 4244
|
3 years ago |
Sam Lantinga
|
b078122c53
Fixed Visual Studio warning 4701
|
3 years ago |
Sam Lantinga
|
2aa9569b3e
Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()
|
3 years ago |
Sam Lantinga
|
fde78d12f2
Updated copyright for 2023
|
3 years ago |
Sam Lantinga
|
cc0296c934
SDL API renaming: SDL_surface.h
|
3 years ago |
Sam Lantinga
|
63724c113b
Removed the vi format comments from the source
|
3 years ago |
Pierre Wendling
|
3c501b963d
Clang-Tidy fixes (#6725)
|
3 years ago |
Sam Lantinga
|
5750bcb174
Update for SDL3 coding style (#6717)
|
3 years ago |
Sam Lantinga
|
c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
|
3 years ago |
Sylvain Becker
|
6a2200823c
Cleanup add brace (#6545)
|
3 years ago |
Sam Lantinga
|
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
|
3 years ago |
Sam Lantinga
|
6da99d4a6c
Don't use SDL_SIMDFree() if the pixels haven't been allocated with SDL_SIMDAlloc()
|
3 years ago |
Eddy Jansson
|
6c2928b4be
Switch uses of MIN() to SDL_min()
|
3 years ago |
Sam Lantinga
|
120c76c84b
Updated copyright for 2022
|
4 years ago |
Sylvain
|
5a7a7ba570
Don't use "realloc" in comment so that it doesn't show up
|
4 years ago |
Sylvain
|
1f3df900f9
Error missing 'flags' initialization (see bug #2881)
|
4 years ago |
Sylvain
|
c93e3b3607
Fixed bug #2881 - SDL_RLEsurface may encode RGB888 if it has no color key (Thanks Simon Hug)
|
5 years ago |
Sam Lantinga
|
9130f7c377
Updated copyright for 2021
|
5 years ago |