Sam Lantinga
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efbbafb3f1
Re-added balls to the SDL joystick API
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2 gadi atpakaļ |
Sam Lantinga
|
48471f7dbd
Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering
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2 gadi atpakaļ |
Ryan C. Gordon
|
1e8b006d43
stdlib: qsort and bsearch changes.
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2 gadi atpakaļ |
Sam Lantinga
|
276566235c
Removed SDL_ClearHints() from the public API
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2 gadi atpakaļ |
Ryan C. Gordon
|
db8caa029b
camera: Added new function with gendynapi.py.
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2 gadi atpakaļ |
Ryan C. Gordon
|
67708f9110
camera: Emscripten support!
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2 gadi atpakaļ |
Ryan C. Gordon
|
87e7046fca
camera: Public API functions should say "Format" not "Spec" to match audio.
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2 gadi atpakaļ |
Ryan C. Gordon
|
d3e6ef3cc6
camera: Massive code reworking.
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2 gadi atpakaļ |
Ryan C. Gordon
|
7ae955ce68
camera: Renamed everything from "video capture" to "camera", wired to CMake.
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2 gadi atpakaļ |
Sam Lantinga
|
8ce786d2b6
Property query functions don't set an error if they return the default value
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2 gadi atpakaļ |
Ryan C. Gordon
|
bc984f78bf
android: Remove blocking permission request code. Async only in SDL3!
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2 gadi atpakaļ |
Ryan C. Gordon
|
af61cfd5e0
android: Added SDL_AndroidRequestPermissionAsync.
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2 gadi atpakaļ |
Sam Lantinga
|
f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
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2 gadi atpakaļ |
Sam Lantinga
|
1162097135
Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
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2 gadi atpakaļ |
Sam Lantinga
|
f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
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2 gadi atpakaļ |
Sam Lantinga
|
3158342441
Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
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2 gadi atpakaļ |
Sam Lantinga
|
d4caef5b89
Generalize SDR white level handling into a color scale
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2 gadi atpakaļ |
Sam Lantinga
|
50a805cdd1
Use YUV colorspaces instead of a global YUV conversion mode
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2 gadi atpakaļ |
Sam Lantinga
|
5d48f9a63a
Added SDL_CopyProperties()
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2 gadi atpakaļ |
Sam Lantinga
|
9591b2cfb4
Finalized the SDL render API colorspaces
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2 gadi atpakaļ |
Sam Lantinga
|
dd28ab0489
Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace()
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2 gadi atpakaļ |
Sam Lantinga
|
6f443e2aca
Added support for the scRGB colorspace on D3D11 and D3D12
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2 gadi atpakaļ |
Sam Lantinga
|
554f0625d3
Renderer colors now have floating point precision
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2 gadi atpakaļ |
Sam Lantinga
|
f66fe7e221
Replaced SDL_GetJoystickCaps() with joystick properties
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2 gadi atpakaļ |
Sam Lantinga
|
cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
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2 gadi atpakaļ |
Sam Lantinga
|
308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
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2 gadi atpakaļ |
Sam Lantinga
|
fc0c774976
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
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2 gadi atpakaļ |
Sam Lantinga
|
f8dfee01bb
Made SDL_ReadSurfacePixel a public function
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2 gadi atpakaļ |
Sam Lantinga
|
a2665f54c8
Updated the atomic API for SDL 3.0 naming conventions
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2 gadi atpakaļ |
Sam Lantinga
|
f224af5ac5
Updated Haptic API for SDL 3.0 conventions
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2 gadi atpakaļ |