Историја ревизија

Аутор SHA1 Порука Датум
  Sam Lantinga f1829d956f Added SDL_wcscmp() пре 8 година
  Sam Lantinga dc40018438 Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file. пре 8 година
  Ryan C. Gordon d4086e4a70 stdlib: added SDL_utf8strlen(). пре 9 година
  Sam Lantinga 763e138903 Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID() пре 9 година
  Sam Lantinga 06ccb71bcd Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__ пре 9 година
  Sam Lantinga 3c90a52aa7 Added an API to get the type of a connected joystick пре 9 година
  Sam Lantinga 4938c5054e Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value. пре 9 година
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 пре 9 година
  Sam Lantinga dd5d85a4e7 Added an API to iterate over game controller mappings пре 9 година
  Ryan C. Gordon 35430a73f2 cpuinfo: first attempt at SDL_HasNEON() implementation. пре 9 година
  Sam Lantinga ac74e16cde Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller. пре 9 година
  Sam Lantinga 27d4f09929 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints пре 9 година
  Sam Lantinga d2676c2985 Fixed bug 2924 - SDL_CreateRGBSurface[From] versions that take SDL_PIXELFORMAT enum пре 9 година
  Ryan C. Gordon 4f4c4b629f Added SDL_SetWindowResizable(). (thanks, Ethan!) пре 9 година
  Ryan C. Gordon 7315390171 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()). пре 9 година
  Ryan C. Gordon 5dcf6bcc32 Updated dynamic API table. пре 10 година
  Ryan C. Gordon d4aedf9951 Added SDL_SetWindowModalFor(). пре 11 година
  Ryan C. Gordon e497e46515 Added SDL_SetWindowInputFocus(). пре 10 година
  Ryan C. Gordon 3bdaf4c611 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). пре 10 година
  Ryan C. Gordon 5696e88e6b Added SDL_GetWindowBordersSize(). пре 10 година
  Ryan C. Gordon c3114975db Added SDL_GetDisplayUsableBounds(). пре 10 година
  Sam Lantinga 42065e785d Updated copyright to 2016 пре 10 година
  Ryan C. Gordon e6ad29aec8 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). пре 10 година
  Sam Lantinga e015140af3 SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel пре 10 година
  Alfred Reynolds 61c7415071 Add SDL_GetDisplayDPI routine and implement for Windows. пре 10 година
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f пре 11 година
  Alex Szpakowski c4035654a9 Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer. пре 11 година
  Alex Szpakowski fcd0f06a88 Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump. пре 11 година
  Alex Szpakowski 1152a75954 Generated dynapi prototypes for the new iPhone functions. пре 11 година
  Ryan C. Gordon a0e878aafb Minor input grab clarifications. пре 11 година