تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  David Ludwig f520994455 WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees 10 سال پیش
  David Ludwig 623898f70b WinRT: lots of display and windowing related fixes 10 سال پیش
  David Ludwig a5a80cd033 WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime 10 سال پیش
  Philipp Wiesemann 11d98995da Replaced tabs with spaces in test programs. 10 سال پیش
  Philipp Wiesemann 2e525193ef Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4. 10 سال پیش
  Ryan C. Gordon 5224dfcc9a X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc). 10 سال پیش
  Sam Lantinga 11f2a9f8c4 Fixed bug 3168 - xinput build failure with dxsdk 10 سال پیش
  David Ludwig dc804c0e1a WinRT: fixed build error in latest XInput code 10 سال پیش
  Ryan C. Gordon f09d3750ea Minor whitespace fix. 10 سال پیش
  Ryan C. Gordon e6ad29aec8 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 10 سال پیش
  Alex Szpakowski 998a54f9c5 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.) 10 سال پیش
  Sam Lantinga dee61c5a30 Added support for the Gamestop Logic3 Controller 10 سال پیش
  Alex Szpakowski 2816d4477d Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads. 10 سال پیش
  Alex Szpakowski 9c51c4a639 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.) 10 سال پیش
  Alex Szpakowski 7267835842 iOS: Fixed crashes when rotating the screen after destroying a window. 10 سال پیش
  Sam Lantinga faee628941 Added Linux support for the Razer Sabertooth game controller 10 سال پیش
  Alex Szpakowski 0da59802aa iOS: Set the 'player index' of MFi game controllers when they're opened for use. 10 سال پیش
  Alex Szpakowski 84f6bc41b8 iOS: Fixed MFi game controller triggers to report the proper range of values. 10 سال پیش
  Sam Lantinga 5103ae9fd6 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first 10 سال پیش
  Sam Lantinga ebfb2ecb68 don't toggle SDL fullscreen state on OSX if we're destroying the window 10 سال پیش
  Sam Lantinga eeddb7c534 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state 10 سال پیش
  Sam Lantinga 792354d6f0 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. 10 سال پیش
  Sam Lantinga 2d884656c4 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. 10 سال پیش
  Alex Szpakowski 7ce64372c8 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. 10 سال پیش
  Sam Lantinga cef2242025 Added Linux binding for Wii-U Pro controller 10 سال پیش
  Sam Lantinga 38edc1779a Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling 10 سال پیش
  Sam Lantinga 2b0140a91f Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. 10 سال پیش
  Alex Szpakowski f8824cb99b Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.) 10 سال پیش
  Philipp Wiesemann 4c72d39ce7 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. 10 سال پیش
  Philipp Wiesemann 2a4855f9ee Android: Added missing import statement. 10 سال پیش