Sam Lantinga
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f52b330ed8
Added support for the HP HyperX Clutch Gladiate controller
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2 lat temu |
Sam Lantinga
|
9301f7ace2
hidapi/libusb: only enumerate each interface once
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2 lat temu |
Ozkan Sezer
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3b1d1e4e31
hidapi: sync the hidraw changes with mainstream
|
2 lat temu |
Ozkan Sezer
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40ac818bf8
hidapi: sync with mainstream (typo fixes)
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2 lat temu |
Sam Lantinga
|
6e7769cde1
Fixed detecting Bluetooth Steam Controllers
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2 lat temu |
Ozkan Sezer
|
3ecdbf27cc
hidapi: silence redefinition warnings
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2 lat temu |
Sam Lantinga
|
f082c68b2f
Updated with upstream suggestions in https://github.com/libusb/hidapi/pull/582
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2 lat temu |
Sam Lantinga
|
b36679b90e
Updated with upstream suggestions in https://github.com/libusb/hidapi/pull/582
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2 lat temu |
Sam Lantinga
|
20182eed7c
Updated with upstream suggestions in https://github.com/libusb/hidapi/pull/572
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2 lat temu |
Sam Lantinga
|
0ffeca8a1c
Added SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS to control whether SDL_hid_enumerate() enumerates all HID devices or only controllers.
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2 lat temu |
Sam Lantinga
|
1c9aae9a29
hidapi build fixes for the upstream build environment
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2 lat temu |
Sam Lantinga
|
007c36e513
Added SDL_HINT_HIDAPI_IGNORE_DEVICES to specify devices that should be ignored in SDL_hid_enumerate()
|
2 lat temu |
Sam Lantinga
|
57b33aec01
hidapi/libusb: allow building on Windows, using the SDL C runtime
|
2 lat temu |
Sam Lantinga
|
daccd7289b
hidapi/libusb: added quirks for the Sony PS3 controller
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2 lat temu |
Sam Lantinga
|
3b06d64dc3
hidapi/libusb: enable support for Xbox 360 and Xbox One controllers
|
2 lat temu |
Sam Lantinga
|
e2ec976735
hidapi/libusb: maintain in-memory cache of vendor/product strings
|
2 lat temu |
Sam Lantinga
|
04e686c52f
hidapi/libusb: use LIBUSB_CALL for the read_callback function
|
2 lat temu |
Sam Lantinga
|
5de35a1d77
hidapi/libusb: use the same logic to get the config descriptor in hid_open_path() as in hid_enumerate()
|
2 lat temu |
Sam Lantinga
|
003a9b9666
Added interface_class, interface_subclass, and interface_protocol to USB device info
|
2 lat temu |
Sam Lantinga
|
651d9c4a6e
Fixed compiling hidapi in SDL build environment
|
2 lat temu |
Sam Lantinga
|
3b7b8f3c09
Updated hidapi to 0.14.0 release
|
2 lat temu |
Sam Lantinga
|
2e6c48dcb4
Added support for the GameSir-G7 Controller for Xbox
|
2 lat temu |
Sam Lantinga
|
87ad71f9b2
Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention
|
2 lat temu |
Sam Lantinga
|
61c0c009ab
Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
|
2 lat temu |
Sam Lantinga
|
a4b4dff4a2
Added support for the Astro C40 in Xbox 360 mode
|
2 lat temu |
Anonymous Maarten
|
b6ae281e97
Use #ifdef/#ifndef instead of #if defined/#if \!defined
|
3 lat temu |
Sam Lantinga
|
5fded632d6
Added support for the Turtle Beach REACT-R and Recon Xbox controllers
|
3 lat temu |
Sam Lantinga
|
dacdb1c310
Added support for the ThrustMaster eSwap PRO Controller Xbox
|
3 lat temu |
Sam Lantinga
|
c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
|
3 lat temu |
Sam Lantinga
|
5efca283d3
Add 8BitDo to the list of Xbox 360 third party vendors
|
3 lat temu |