Sam Lantinga
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f5794f9eeb
Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture
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4 years ago |
Ivan Epifanov
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dd2a285825
Remove leftovers
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4 years ago |
Ivan Epifanov
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6ba8497518
Remove vita2d render, add raw gxm render
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5 years ago |
Ivan Epifanov
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ef0bbfd6c6
Include anf fix vita2d renderer
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5 years ago |
Ivan Epifanov
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dbb730d395
Separate vita piglet renderer. Add proper render initialization and window re-creation.
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5 years ago |
Sylvain Becker
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c0df40e003
Add more SDL_HAVE_YUV defines
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5 years ago |
Sylvain Becker
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be4cfd51c3
Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)
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5 years ago |
Sam Lantinga
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9130f7c377
Updated copyright for 2021
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5 years ago |
Sylvain Becker
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f9b5f6cc0f
Forward scale mode to SW renderer (Bug 5313)
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5 years ago |
hmk
|
0918903f3c
render: add a hint for toggling relative scaling
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6 years ago |
hmk
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aa188048f1
render: Scale relative mouse motion better for logical sizing
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6 years ago |
Sam Lantinga
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a8780c6a28
Updated copyright date for 2020
|
6 years ago |
Sam Lantinga
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5e19e66c73
Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode
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6 years ago |
Sylvain Becker
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1ae61f1009
Added a helper function SDL_LockTextureToSurface()
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6 years ago |
Alex Szpakowski
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69c6924ccc
render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764).
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6 years ago |
Sam Lantinga
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5e13087b0f
Updated copyright for 2019
|
7 years ago |
Ryan C. Gordon
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8340b0f0e2
render: Add floating point versions of various draw APIs.
|
7 years ago |
Ryan C. Gordon
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cc56de44a4
render: A bunch of high-level improvements.
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7 years ago |
Ryan C. Gordon
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5fb67f9f55
render: Move to a batching system for rendering (work in progress).
|
7 years ago |
Sam Lantinga
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74ec7cabdb
Fixed race condition where Android touch events could get scaled by a render target's viewport
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7 years ago |
Sam Lantinga
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eb14b635cd
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
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7 years ago |
Sam Lantinga
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e3cc5b2c6b
Updated copyright for 2018
|
8 years ago |
Sam Lantinga
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cf3d450313
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
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8 years ago |
Ryan C. Gordon
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2a2c8d42ca
Initial shot at a renderer target for Apple's Metal API.
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10 years ago |
Sam Lantinga
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c59d9923b3
Implemented more flexible blending modes for accelerated renderers
|
8 years ago |
Sam Lantinga
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9dbe5a9686
Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS
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8 years ago |
Ryan C. Gordon
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07519a6b95
Removed a bunch of unnecessary #ifdefs.
|
9 years ago |
Sam Lantinga
|
45b774e3f7
Updated copyright for 2017
|
9 years ago |
Sam Lantinga
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3615633571
Renaming of guard header names to quiet -Wreserved-id-macro
|
9 years ago |
Ethan Lee
|
167cf14c1f
SDL_RenderSetIntegerScale
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10 years ago |