Commit History

Author SHA1 Message Date
  Sam Lantinga f5794f9eeb Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture 4 years ago
  Ivan Epifanov dd2a285825 Remove leftovers 4 years ago
  Ivan Epifanov 6ba8497518 Remove vita2d render, add raw gxm render 5 years ago
  Ivan Epifanov ef0bbfd6c6 Include anf fix vita2d renderer 5 years ago
  Ivan Epifanov dbb730d395 Separate vita piglet renderer. Add proper render initialization and window re-creation. 5 years ago
  Sylvain Becker c0df40e003 Add more SDL_HAVE_YUV defines 5 years ago
  Sylvain Becker be4cfd51c3 Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430) 5 years ago
  Sam Lantinga 9130f7c377 Updated copyright for 2021 5 years ago
  Sylvain Becker f9b5f6cc0f Forward scale mode to SW renderer (Bug 5313) 5 years ago
  hmk 0918903f3c render: add a hint for toggling relative scaling 6 years ago
  hmk aa188048f1 render: Scale relative mouse motion better for logical sizing 6 years ago
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 6 years ago
  Sam Lantinga 5e19e66c73 Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode 6 years ago
  Sylvain Becker 1ae61f1009 Added a helper function SDL_LockTextureToSurface() 6 years ago
  Alex Szpakowski 69c6924ccc render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764). 6 years ago
  Sam Lantinga 5e13087b0f Updated copyright for 2019 7 years ago
  Ryan C. Gordon 8340b0f0e2 render: Add floating point versions of various draw APIs. 7 years ago
  Ryan C. Gordon cc56de44a4 render: A bunch of high-level improvements. 7 years ago
  Ryan C. Gordon 5fb67f9f55 render: Move to a batching system for rendering (work in progress). 7 years ago
  Sam Lantinga 74ec7cabdb Fixed race condition where Android touch events could get scaled by a render target's viewport 7 years ago
  Sam Lantinga eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 years ago
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 8 years ago
  Sam Lantinga cf3d450313 Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() 8 years ago
  Ryan C. Gordon 2a2c8d42ca Initial shot at a renderer target for Apple's Metal API. 10 years ago
  Sam Lantinga c59d9923b3 Implemented more flexible blending modes for accelerated renderers 8 years ago
  Sam Lantinga 9dbe5a9686 Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS 8 years ago
  Ryan C. Gordon 07519a6b95 Removed a bunch of unnecessary #ifdefs. 9 years ago
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 9 years ago
  Sam Lantinga 3615633571 Renaming of guard header names to quiet -Wreserved-id-macro 9 years ago
  Ethan Lee 167cf14c1f SDL_RenderSetIntegerScale 10 years ago