Commit történet

Szerző SHA1 Üzenet Dátum
  Sam Lantinga f62c982bcf Reverted Accelerometer and Gyro displays to throttled display (10hz) 8 hónapja
  Aubrey Hesselgren 913b611ccd Added tools for evaluating gyroscope accuracy and IMU polling rates. (#13209) 8 hónapja
  Sam Lantinga 48dfc03a87 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS 10 hónapja
  Sam Lantinga 21a7bbbf14 Restore compatibility with older GameCube mappings 10 hónapja
  Sam Lantinga bc85c55350 testcontroller: create window with high pixel density 1 éve
  Sam Lantinga c4550d906a testcontroller: show the gamepad device type 1 éve
  nightmareci 718034f5fa Remove newlines from log messages 1 éve
  Sam Lantinga 362f96a6cf testcontroller: use SDL_MAIN_USE_CALLBACKS so updates happen during live resizing 1 éve
  Ozkan Sezer 307dac97ac testcontroller.c: fix build errors due to -Wformat after commit b524af1 1 éve
  Sam Lantinga b524af1b43 testcontroller: log the ID of gamepads as they are added and removed 1 éve
  Sam Lantinga 9f7b2c3595 Fixed incorrect error message when a joystick can't be opened 1 éve
  Sam Lantinga f2074d7af3 Updated copyright for 2025 1 éve
  Sam Lantinga ecfd143a26 testcontroller: update the controller name when it's opened as a gamepad 1 éve
  Sam Lantinga 0ef7a1d901 Show the guid of gamepads that are opened 1 éve
  Daniel Ludwig 5b6342a00d Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms 1 éve
  Daniel Ludwig ed87e7e434 test: enable GameInput driver on GDK platforms 1 éve
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. 1 éve
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 1 éve
  Sam Lantinga dc639956ba Improve logging performance and make log priorities thread-safe 1 éve
  Sam Lantinga 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values 1 éve
  Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events 1 éve
  Sam Lantinga 702ed83f72 Initialize interface structures so they can be extended in the future 1 éve
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 1 éve
  Sam Lantinga 4f55271571 Removed temporary memory from the API 1 éve
  Sam Lantinga 61a7a0e579 SDL_GUIDToString() follows the SDL_GetStringRule 1 éve
  Sam Lantinga 4961af4569 SDL_GetJoysticks() follows the SDL_GetStringRule 1 éve
  Ryan C. Gordon 4dda785c69 gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule. 1 éve
  Ryan C. Gordon 158fc459f1 clipboard: SDL_GetClipboardText() now follows the SDL_GetStringRule. 1 éve
  Sam Lantinga e90060d07f Renamed functions to get information from device IDs 1 éve
  Sam Lantinga e8dbbf8380 Renamed SDLK_a-z to SDLK_A-Z 1 éve