تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Sam Lantinga 5e13087b0f Updated copyright for 2019 7 سال پیش
  Ryan C. Gordon 8340b0f0e2 render: Add floating point versions of various draw APIs. 7 سال پیش
  Ryan C. Gordon 1ecf4dfc5f render: Added SDL_RenderFlush(). 7 سال پیش
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 8 سال پیش
  Sam Lantinga cf3d450313 Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() 8 سال پیش
  Sam Lantinga 2862b1465d Note that texture contents are undefined when the texture is created. 8 سال پیش
  Sam Lantinga b3589ed6a6 Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented 8 سال پیش
  Sam Lantinga d0b46f1bea Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement 8 سال پیش
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 9 سال پیش
  Sam Lantinga 3615633571 Renaming of guard header names to quiet -Wreserved-id-macro 9 سال پیش
  Sam Lantinga 77305d47c2 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect 9 سال پیش
  Ethan Lee 167cf14c1f SDL_RenderSetIntegerScale 10 سال پیش
  Sam Lantinga 42065e785d Updated copyright to 2016 10 سال پیش
  Alex Szpakowski 4aae0290ea Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 10 سال پیش
  Philipp Wiesemann 83e94e257b Corrected documentation of the SDL_CreateTexture() functions in header file. 10 سال پیش
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f 10 سال پیش
  Philipp Wiesemann 0781b5f9ee Fix typos in header file documentation comments. 11 سال پیش
  Sam Lantinga 70438be272 Combo commit including the following mercurial changes 1 سال پیش
  Philipp Wiesemann 3d2ca92e6a Fixed two typos in header file comment. 11 سال پیش
  J?rgen P. Tjern? defd90b6f6 Render: Allow empty cliprect. 12 سال پیش
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support 12 سال پیش