Sam Lantinga
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c540c77756
Removed SDL_INIT_EVERYTHING
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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a2665f54c8
Updated the atomic API for SDL 3.0 naming conventions
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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fb898d6df0
Clarify that desktop mode is the non-exclusive borderless fullscreen mode
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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f224af5ac5
Updated Haptic API for SDL 3.0 conventions
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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7eae08cfc4
Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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1a13dae219
Added constant definitions for SDL properties
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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21c80ac843
Added a practical example of confirm/cancel gamepad button handling
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%!s(int64=2) %!d(string=hai) anos |
Frank Praznik
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73d02184d7
docs: Add Wayland to the SysWM migration example
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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ebd7f9adbd
Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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39e24e52c8
Fixed example of creating a window with properties
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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dc450ba908
Added an example of creating a window with position
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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ce4fe32ce3
Added documentation for getting the X11 display from an SDL window
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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327d31a5d9
Added documentation for getting the NSWindow from an SDL window
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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3976bbef2a
Added documentation for getting the X11 window from an SDL window
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%!s(int64=2) %!d(string=hai) anos |
Sylvain
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ffd82fb7c4
Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear().
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%!s(int64=2) %!d(string=hai) anos |
Sylvain
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5dba04b29b
Remove SDL_{Set,Get}SurfaceScale().
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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4bb5e1f0f9
Added migration notes for migrating Steam Input support from SDL2 to SDL3
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%!s(int64=2) %!d(string=hai) anos |
Frank Praznik
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4fd778119b
video: Implement asynchronous windowing
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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ecd56bb8f0
Removed SDL_GetErrorMsg(), trivially implemented in application code
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%!s(int64=2) %!d(string=hai) anos |
Ryan C. Gordon
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1072b6e86e
docs: fixed typo
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%!s(int64=2) %!d(string=hai) anos |
Ryan C. Gordon
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daa38dc793
touch: Replace GetNumTouchDevices/GetTouchDevice with a single function.
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%!s(int64=2) %!d(string=hai) anos |
Ryan C. Gordon
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dd47da8a5c
gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
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%!s(int64=2) %!d(string=hai) anos |
Ryan C. Gordon
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dfee3f9e92
render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
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%!s(int64=2) %!d(string=hai) anos |
Ryan C. Gordon
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f32575dfab
docs: Convert everything to Unix-style endlines.
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%!s(int64=2) %!d(string=hai) anos |
Ryan C. Gordon
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6ba90f7775
render: Batching is always enabled now!
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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81fc7ded78
Removed the window shape API for SDL 3.0
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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5c8c3931f2
Removed outdated information about SDL_GetWindowWMInfo()
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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e0d0d140b2
Fixed SDL_GetWindowWMInfo() code example
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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e0c45c6c98
Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL
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%!s(int64=2) %!d(string=hai) anos |
Sam Lantinga
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229b7b9d50
SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties()
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%!s(int64=2) %!d(string=hai) anos |