Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga c540c77756 Removed SDL_INIT_EVERYTHING %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fb898d6df0 Clarify that desktop mode is the non-exclusive borderless fullscreen mode %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1a13dae219 Added constant definitions for SDL properties %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 21c80ac843 Added a practical example of confirm/cancel gamepad button handling %!s(int64=2) %!d(string=hai) anos
  Frank Praznik 73d02184d7 docs: Add Wayland to the SysWM migration example %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 39e24e52c8 Fixed example of creating a window with properties %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga dc450ba908 Added an example of creating a window with position %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ce4fe32ce3 Added documentation for getting the X11 display from an SDL window %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 327d31a5d9 Added documentation for getting the NSWindow from an SDL window %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3976bbef2a Added documentation for getting the X11 window from an SDL window %!s(int64=2) %!d(string=hai) anos
  Sylvain ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). %!s(int64=2) %!d(string=hai) anos
  Sylvain 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 %!s(int64=2) %!d(string=hai) anos
  Frank Praznik 4fd778119b video: Implement asynchronous windowing %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 1072b6e86e docs: fixed typo %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon f32575dfab docs: Convert everything to Unix-style endlines. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 6ba90f7775 render: Batching is always enabled now! %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 81fc7ded78 Removed the window shape API for SDL 3.0 %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() %!s(int64=2) %!d(string=hai) anos