Sam Lantinga
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f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
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2 tahun lalu |
Sam Lantinga
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1162097135
Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
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2 tahun lalu |
Sam Lantinga
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f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
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2 tahun lalu |
Sam Lantinga
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3158342441
Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
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2 tahun lalu |
Sam Lantinga
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d4caef5b89
Generalize SDR white level handling into a color scale
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2 tahun lalu |
Sam Lantinga
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50a805cdd1
Use YUV colorspaces instead of a global YUV conversion mode
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2 tahun lalu |
Sam Lantinga
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5d48f9a63a
Added SDL_CopyProperties()
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2 tahun lalu |
Sam Lantinga
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9591b2cfb4
Finalized the SDL render API colorspaces
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2 tahun lalu |
Sam Lantinga
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dd28ab0489
Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace()
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2 tahun lalu |
Sam Lantinga
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6f443e2aca
Added support for the scRGB colorspace on D3D11 and D3D12
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2 tahun lalu |
Sam Lantinga
|
554f0625d3
Renderer colors now have floating point precision
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2 tahun lalu |
Sam Lantinga
|
f66fe7e221
Replaced SDL_GetJoystickCaps() with joystick properties
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2 tahun lalu |
Sam Lantinga
|
cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
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2 tahun lalu |
Sam Lantinga
|
308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
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2 tahun lalu |
Sam Lantinga
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fc0c774976
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
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2 tahun lalu |
Sam Lantinga
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f8dfee01bb
Made SDL_ReadSurfacePixel a public function
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2 tahun lalu |
Sam Lantinga
|
a2665f54c8
Updated the atomic API for SDL 3.0 naming conventions
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2 tahun lalu |
Sam Lantinga
|
f224af5ac5
Updated Haptic API for SDL 3.0 conventions
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2 tahun lalu |
Ryan C. Gordon
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82f2c4d581
render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture.
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2 tahun lalu |
Ryan C. Gordon
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9bc7cfc755
render: Added SDL_GetTextureRenderer().
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2 tahun lalu |
Sam Lantinga
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7eae08cfc4
Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()
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2 tahun lalu |
Sylvain
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ffd82fb7c4
Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear().
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2 tahun lalu |
Sylvain
|
5dba04b29b
Remove SDL_{Set,Get}SurfaceScale().
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2 tahun lalu |
Sam Lantinga
|
c981a597dc
Added Steam Input API support for game controllers
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2 tahun lalu |
Sylvain
|
84a0d5f623
Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled()
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2 tahun lalu |
Frank Praznik
|
4fd778119b
video: Implement asynchronous windowing
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2 tahun lalu |
Sam Lantinga
|
ac0751a652
Added SDL_strnstr()
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2 tahun lalu |
Sam Lantinga
|
ecd56bb8f0
Removed SDL_GetErrorMsg(), trivially implemented in application code
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2 tahun lalu |
Ryan C. Gordon
|
daa38dc793
touch: Replace GetNumTouchDevices/GetTouchDevice with a single function.
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2 tahun lalu |
Ryan C. Gordon
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dd47da8a5c
gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
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2 tahun lalu |